using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class Scenarioes
{
	public string ScenarioName;
	public Dialogues ScenarioDialogues;
	public string ScenarioFreq;
}

public class DialogueInteraction_script : MonoBehaviour 
{
	public Scenarioes[] scenarioes;

	void Start()
	{
		//Scenario01.SetTree("FirstMeeting");
		//Scenario01.NextChoice(Scenario01.GetChoices()[1]);
		//print(Scenario01.GetChoices()[1]);
		//InsertSentence (Scenario01.GetCurrentDialogue());
		//print(Scenario01.NextChoice(Scenario01.GetChoices ()[1]));
		//print (Scenario01.GetCurrentDialogue ());
	}
}
