using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Keys {

    public class PlayerPrefs {

        public const string GLOBALSTATISTICS_KEY = "GlobalStatistics";
    }

    public class Animator {
        
        public const string DIE_KEY = "Die";
        public const string VELOCITY_KEY = "Velocity";
        public const string FIREGUN_KEY = "FireGun";
        public const string ATTACK_KEY = "Attack";
        public const string GETHIT_KEY = "GetHit";
    }
}
