§ GameObjectFilterInfo()
| DigitalOpus.MB.Core.GameObjectFilterInfo.GameObjectFilterInfo |
( |
GameObject |
g, |
|
|
HashSet< GameObject > |
objsAlreadyInBakers |
|
) |
| |
§ CompareTo()
| int DigitalOpus.MB.Core.GameObjectFilterInfo.CompareTo |
( |
System.Object |
obj | ) |
|
§ GetDescription()
§ alreadyInBakerList
| bool DigitalOpus.MB.Core.GameObjectFilterInfo.alreadyInBakerList = false |
§ filters
§ go
| GameObject DigitalOpus.MB.Core.GameObjectFilterInfo.go |
§ isMeshRenderer
| bool DigitalOpus.MB.Core.GameObjectFilterInfo.isMeshRenderer = true |
§ isStatic
| bool DigitalOpus.MB.Core.GameObjectFilterInfo.isStatic = false |
§ lightmapIndex
| int DigitalOpus.MB.Core.GameObjectFilterInfo.lightmapIndex = -1 |
§ materialName
| string DigitalOpus.MB.Core.GameObjectFilterInfo.materialName = "" |
§ materials
| Material [] DigitalOpus.MB.Core.GameObjectFilterInfo.materials = null |
§ numMaterials
| int DigitalOpus.MB.Core.GameObjectFilterInfo.numMaterials = 1 |
§ numVerts
| int DigitalOpus.MB.Core.GameObjectFilterInfo.numVerts = 0 |
§ outOfBoundsUVs
| bool DigitalOpus.MB.Core.GameObjectFilterInfo.outOfBoundsUVs = false |
§ shaderName
| string DigitalOpus.MB.Core.GameObjectFilterInfo.shaderName = "" |
§ shaders
| Shader [] DigitalOpus.MB.Core.GameObjectFilterInfo.shaders = null |
§ submeshesOverlap
| bool DigitalOpus.MB.Core.GameObjectFilterInfo.submeshesOverlap = false |
§ warning
| string DigitalOpus.MB.Core.GameObjectFilterInfo.warning |
The documentation for this class was generated from the following file: