| AddTextureFormat(Texture2D tx, bool isNormalMap) | DigitalOpus.MB.Core.MB3_EditorMethods | |
| CheckBuildSettings(long estimatedArea) | DigitalOpus.MB.Core.MB3_EditorMethods | |
| CheckPrefabTypes(MB_ObjsToCombineTypes objToCombineType, List< GameObject > objsToMesh) | DigitalOpus.MB.Core.MB3_EditorMethods | |
| Clear() | DigitalOpus.MB.Core.MB3_EditorMethods | |
| CommitChangesToAssets() | DigitalOpus.MB.Core.MB3_EditorMethods | |
| Destroy(UnityEngine.Object o) | DigitalOpus.MB.Core.MB3_EditorMethods | |
| GetPlatformString() | DigitalOpus.MB.Core.MB3_EditorMethods | |
| IsCompressed(Texture2D tx) | DigitalOpus.MB.Core.MB3_EditorMethods | |
| IsNormalMap(Texture2D tx) | DigitalOpus.MB.Core.MB3_EditorMethods | |
| SaveAtlasToAssetDatabase(Texture2D atlas, ShaderTextureProperty texPropertyName, int atlasNum, Material resMat) | DigitalOpus.MB.Core.MB3_EditorMethods | |
| SetMaterialTextureProperty(Material target, ShaderTextureProperty texPropName, string texturePath) | DigitalOpus.MB.Core.MB3_EditorMethods | |
| SetNormalMap(Texture2D tx) | DigitalOpus.MB.Core.MB3_EditorMethods | |
| SetReadFlags(ProgressUpdateDelegate progressInfo) | DigitalOpus.MB.Core.MB3_EditorMethods | |
| SetReadWriteFlag(Texture2D tx, bool isReadable, bool addToList) | DigitalOpus.MB.Core.MB3_EditorMethods | |
| SetTextureSize(Texture2D tx, int size) | DigitalOpus.MB.Core.MB3_EditorMethods | |
| ValidateSkinnedMeshes(List< GameObject > objs) | DigitalOpus.MB.Core.MB3_EditorMethods | |