§ MBBlendShapeKey()
| DigitalOpus.MB.Core.MB3_MeshCombiner.MBBlendShapeKey.MBBlendShapeKey |
( |
int |
srcSkinnedMeshRenderGameObjectID, |
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|
int |
blendShapeIndexInSource |
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) |
| |
§ Equals()
| override bool DigitalOpus.MB.Core.MB3_MeshCombiner.MBBlendShapeKey.Equals |
( |
object |
obj | ) |
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§ GetHashCode()
| override int DigitalOpus.MB.Core.MB3_MeshCombiner.MBBlendShapeKey.GetHashCode |
( |
| ) |
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§ blendShapeIndexInSrc
| int DigitalOpus.MB.Core.MB3_MeshCombiner.MBBlendShapeKey.blendShapeIndexInSrc |
§ gameObjecID
| int DigitalOpus.MB.Core.MB3_MeshCombiner.MBBlendShapeKey.gameObjecID |
The documentation for this class was generated from the following file: