§ CompareTo()
| int DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.CompareTo |
( |
MB_DynamicGameObject |
b | ) |
|
§ _beingDeleted
| bool DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject._beingDeleted = false |
§ _submeshTris
| int [][] DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject._submeshTris |
§ _tmpCachedBindposes
| Matrix4x4 [] DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject._tmpCachedBindposes |
§ _tmpCachedBones
| Transform [] DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject._tmpCachedBones |
§ _triangleIdxAdjustment
| int DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject._triangleIdxAdjustment = 0 |
§ blendShapeIdx
| int DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.blendShapeIdx |
§ encapsulatingRect
| Rect [] DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.encapsulatingRect |
§ indexesOfBonesUsed
| int [] DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.indexesOfBonesUsed = new int[0] |
§ instanceID
| int DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.instanceID |
§ invertTriangles
| bool DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.invertTriangles = false |
§ lightmapIndex
| int DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.lightmapIndex = -1 |
§ lightmapTilingOffset
| Vector4 DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.lightmapTilingOffset = new Vector4(1f, 1f, 0f, 0f) |
§ meshSize
| Vector3 DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.meshSize = Vector3.one |
§ name
| string DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.name |
§ numBlendShapes
| int DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.numBlendShapes |
§ numVerts
| int DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.numVerts |
§ obUVRects
| Rect [] DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.obUVRects |
§ show
| bool DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.show = true |
§ sourceMaterialTiling
| Rect [] DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.sourceMaterialTiling |
§ submeshNumTris
| int [] DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.submeshNumTris |
§ submeshTriIdxs
| int [] DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.submeshTriIdxs |
§ targetSubmeshIdxs
| int [] DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.targetSubmeshIdxs |
maps each submesh in sharedMesh to a target submesh in combined mesh
§ uvRects
| Rect [] DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.uvRects |
§ vertIdx
| int DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.vertIdx |
The documentation for this class was generated from the following file: