MeshBaker
DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject Class Reference
Inheritance diagram for DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject:

Public Member Functions

int CompareTo (MB_DynamicGameObject b)
 

Public Attributes

int instanceID
 
string name
 
int vertIdx
 
int blendShapeIdx
 
int numVerts
 
int numBlendShapes
 
int [] indexesOfBonesUsed = new int[0]
 
int lightmapIndex = -1
 
Vector4 lightmapTilingOffset = new Vector4(1f, 1f, 0f, 0f)
 
Vector3 meshSize = Vector3.one
 
bool show = true
 
bool invertTriangles = false
 
int [] submeshTriIdxs
 
int [] submeshNumTris
 
int [] targetSubmeshIdxs
 maps each submesh in sharedMesh to a target submesh in combined mesh More...
 
Rect [] uvRects
 
Rect [] encapsulatingRect
 
Rect [] sourceMaterialTiling
 
Rect [] obUVRects
 
int [][] _submeshTris
 
bool _beingDeleted = false
 
int _triangleIdxAdjustment = 0
 
Transform [] _tmpCachedBones
 
Matrix4x4 [] _tmpCachedBindposes
 

Member Function Documentation

§ CompareTo()

int DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.CompareTo ( MB_DynamicGameObject  b)

Member Data Documentation

§ _beingDeleted

bool DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject._beingDeleted = false

§ _submeshTris

int [][] DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject._submeshTris

§ _tmpCachedBindposes

Matrix4x4 [] DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject._tmpCachedBindposes

§ _tmpCachedBones

Transform [] DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject._tmpCachedBones

§ _triangleIdxAdjustment

int DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject._triangleIdxAdjustment = 0

§ blendShapeIdx

int DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.blendShapeIdx

§ encapsulatingRect

Rect [] DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.encapsulatingRect

§ indexesOfBonesUsed

int [] DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.indexesOfBonesUsed = new int[0]

§ instanceID

int DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.instanceID

§ invertTriangles

bool DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.invertTriangles = false

§ lightmapIndex

int DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.lightmapIndex = -1

§ lightmapTilingOffset

Vector4 DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.lightmapTilingOffset = new Vector4(1f, 1f, 0f, 0f)

§ meshSize

Vector3 DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.meshSize = Vector3.one

§ name

string DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.name

§ numBlendShapes

int DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.numBlendShapes

§ numVerts

int DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.numVerts

§ obUVRects

Rect [] DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.obUVRects

§ show

bool DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.show = true

§ sourceMaterialTiling

Rect [] DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.sourceMaterialTiling

§ submeshNumTris

int [] DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.submeshNumTris

§ submeshTriIdxs

int [] DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.submeshTriIdxs

§ targetSubmeshIdxs

int [] DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.targetSubmeshIdxs

maps each submesh in sharedMesh to a target submesh in combined mesh

§ uvRects

Rect [] DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.uvRects

§ vertIdx

int DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject.vertIdx

The documentation for this class was generated from the following file: