MeshBaker
DigitalOpus.MB.Core.MB3_MultiMeshCombiner Member List

This is the complete list of members for DigitalOpus.MB.Core.MB3_MultiMeshCombiner, including all inherited members.

_CheckIfAllObjsToAddUseSameMaterialsAndCreateTemporaryTextrueBakeResult(GameObject[] gos)DigitalOpus.MB.Core.MB3_MeshCombinerprotectedvirtual
_doBlendShapesDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_doColDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_doNormDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_doTanDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_doUVDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_doUV3DigitalOpus.MB.Core.MB3_MeshCombinerprotected
_doUV4DigitalOpus.MB.Core.MB3_MeshCombinerprotected
_lightmapOptionDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_LOG_LEVELDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_MBVersionDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_nameDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_outputOptionDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_renderTypeDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_resultSceneObjectDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_targetRendererDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_textureBakeResultsDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_usingTemporaryTextureBakeResultDigitalOpus.MB.Core.MB3_MeshCombinerprotected
_validationLevelDigitalOpus.MB.Core.MB3_MeshCombinerprotected
AddDeleteGameObjects(GameObject[] gos, GameObject[] deleteGOs, bool disableRendererInSource=true)DigitalOpus.MB.Core.MB3_MultiMeshCombinervirtual
AddDeleteGameObjectsByID(GameObject[] gos, int[] deleteGOinstanceIDs, bool disableRendererInSource=true)DigitalOpus.MB.Core.MB3_MultiMeshCombinervirtual
Apply(MB3_MeshCombiner.GenerateUV2Delegate uv2GenerationMethod)DigitalOpus.MB.Core.MB3_MultiMeshCombiner
Apply(bool triangles, bool vertices, bool normals, bool tangents, bool uvs, bool uv2, bool uv3, bool uv4, bool colors, bool bones=false, bool blendShapesFlag=false, MB3_MeshCombiner.GenerateUV2Delegate uv2GenerationMethod=null)DigitalOpus.MB.Core.MB3_MultiMeshCombiner
DigitalOpus::MB::Core::MB3_MeshCombiner.Apply()DigitalOpus.MB.Core.MB3_MeshCombinervirtual
DigitalOpus::MB::Core::MB3_MeshCombiner.Apply(GenerateUV2Delegate uv2GenerationMethod)DigitalOpus.MB.Core.MB3_MeshCombinerpure virtual
DigitalOpus::MB::Core::MB3_MeshCombiner.Apply(bool triangles, bool vertices, bool normals, bool tangents, bool uvs, bool uv2, bool uv3, bool uv4, bool colors, bool bones=false, bool blendShapeFlag=false, GenerateUV2Delegate uv2GenerationMethod=null)DigitalOpus.MB.Core.MB3_MeshCombinerpure virtual
BuildSourceBlendShapeToCombinedIndexMap()DigitalOpus.MB.Core.MB3_MultiMeshCombinervirtual
CheckIntegrity()DigitalOpus.MB.Core.MB3_MultiMeshCombinervirtual
ClearBuffers()DigitalOpus.MB.Core.MB3_MultiMeshCombinervirtual
ClearMesh()DigitalOpus.MB.Core.MB3_MultiMeshCombinervirtual
CombinedMeshContains(GameObject go)DigitalOpus.MB.Core.MB3_MultiMeshCombinervirtual
DestroyMesh()DigitalOpus.MB.Core.MB3_MultiMeshCombinervirtual
DestroyMeshEditor(MB2_EditorMethodsInterface editorMethods)DigitalOpus.MB.Core.MB3_MultiMeshCombinervirtual
doBlendShapesDigitalOpus.MB.Core.MB3_MeshCombiner
doColDigitalOpus.MB.Core.MB3_MeshCombiner
doNormDigitalOpus.MB.Core.MB3_MeshCombiner
doTanDigitalOpus.MB.Core.MB3_MeshCombiner
doUVDigitalOpus.MB.Core.MB3_MeshCombiner
doUV1DigitalOpus.MB.Core.MB3_MeshCombiner
doUV2()DigitalOpus.MB.Core.MB3_MeshCombinervirtual
doUV3DigitalOpus.MB.Core.MB3_MeshCombiner
doUV4DigitalOpus.MB.Core.MB3_MeshCombiner
EVAL_VERSIONDigitalOpus.MB.Core.MB3_MeshCombinerstatic
GenerateUV2Delegate(Mesh m, float hardAngle, float packMargin)DigitalOpus.MB.Core.MB3_MeshCombiner
GetLightmapIndex()DigitalOpus.MB.Core.MB3_MultiMeshCombinervirtual
GetNumObjectsInCombined()DigitalOpus.MB.Core.MB3_MultiMeshCombinervirtual
GetNumVerticesFor(GameObject go)DigitalOpus.MB.Core.MB3_MultiMeshCombinervirtual
GetNumVerticesFor(int gameObjectID)DigitalOpus.MB.Core.MB3_MultiMeshCombinervirtual
GetObjectsInCombined()DigitalOpus.MB.Core.MB3_MultiMeshCombinervirtual
lightmapOptionDigitalOpus.MB.Core.MB3_MeshCombiner
LOG_LEVELDigitalOpus.MB.Core.MB3_MultiMeshCombiner
maxVertsInMeshDigitalOpus.MB.Core.MB3_MultiMeshCombiner
meshCombinersDigitalOpus.MB.Core.MB3_MultiMeshCombiner
nameDigitalOpus.MB.Core.MB3_MeshCombiner
obj2MeshCombinerMapDigitalOpus.MB.Core.MB3_MultiMeshCombiner
outputOptionDigitalOpus.MB.Core.MB3_MeshCombiner
renderTypeDigitalOpus.MB.Core.MB3_MeshCombiner
resultSceneObjectDigitalOpus.MB.Core.MB3_MeshCombiner
targetRendererDigitalOpus.MB.Core.MB3_MeshCombiner
textureBakeResultsDigitalOpus.MB.Core.MB3_MeshCombiner
UpdateGameObjects(GameObject[] gos, bool recalcBounds=true, bool updateVertices=true, bool updateNormals=true, bool updateTangents=true, bool updateUV=false, bool updateUV2=false, bool updateUV3=false, bool updateUV4=false, bool updateColors=false, bool updateSkinningInfo=false)DigitalOpus.MB.Core.MB3_MultiMeshCombinervirtual
UpdateSkinnedMeshApproximateBounds()DigitalOpus.MB.Core.MB3_MultiMeshCombinervirtual
UpdateSkinnedMeshApproximateBoundsFromBones()DigitalOpus.MB.Core.MB3_MultiMeshCombinervirtual
UpdateSkinnedMeshApproximateBoundsFromBonesStatic(Transform[] bs, SkinnedMeshRenderer smr)DigitalOpus.MB.Core.MB3_MeshCombinerstatic
UpdateSkinnedMeshApproximateBoundsFromBounds()DigitalOpus.MB.Core.MB3_MultiMeshCombinervirtual
UpdateSkinnedMeshApproximateBoundsFromBoundsStatic(List< GameObject > objectsInCombined, SkinnedMeshRenderer smr)DigitalOpus.MB.Core.MB3_MeshCombinerstatic
uv2UnwrappingParamsHardAngleDigitalOpus.MB.Core.MB3_MeshCombiner
uv2UnwrappingParamsPackMarginDigitalOpus.MB.Core.MB3_MeshCombiner
validationLevelDigitalOpus.MB.Core.MB3_MultiMeshCombiner