| _CheckIfAllObjsToAddUseSameMaterialsAndCreateTemporaryTextrueBakeResult(GameObject[] gos) | DigitalOpus.MB.Core.MB3_MeshCombiner | protectedvirtual |
| _doBlendShapes | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
| _doCol | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
| _doNorm | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
| _doTan | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
| _doUV | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
| _doUV3 | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
| _doUV4 | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
| _lightmapOption | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
| _LOG_LEVEL | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
| _MBVersion | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
| _name | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
| _outputOption | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
| _renderType | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
| _resultSceneObject | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
| _targetRenderer | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
| _textureBakeResults | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
| _usingTemporaryTextureBakeResult | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
| _validationLevel | DigitalOpus.MB.Core.MB3_MeshCombiner | protected |
| AddDeleteGameObjects(GameObject[] gos, GameObject[] deleteGOs, bool disableRendererInSource=true) | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
| AddDeleteGameObjectsByID(GameObject[] gos, int[] deleteGOinstanceIDs, bool disableRendererInSource=true) | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
| Apply(MB3_MeshCombiner.GenerateUV2Delegate uv2GenerationMethod) | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | |
| Apply(bool triangles, bool vertices, bool normals, bool tangents, bool uvs, bool uv2, bool uv3, bool uv4, bool colors, bool bones=false, bool blendShapesFlag=false, MB3_MeshCombiner.GenerateUV2Delegate uv2GenerationMethod=null) | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | |
| DigitalOpus::MB::Core::MB3_MeshCombiner.Apply() | DigitalOpus.MB.Core.MB3_MeshCombiner | virtual |
| DigitalOpus::MB::Core::MB3_MeshCombiner.Apply(GenerateUV2Delegate uv2GenerationMethod) | DigitalOpus.MB.Core.MB3_MeshCombiner | pure virtual |
| DigitalOpus::MB::Core::MB3_MeshCombiner.Apply(bool triangles, bool vertices, bool normals, bool tangents, bool uvs, bool uv2, bool uv3, bool uv4, bool colors, bool bones=false, bool blendShapeFlag=false, GenerateUV2Delegate uv2GenerationMethod=null) | DigitalOpus.MB.Core.MB3_MeshCombiner | pure virtual |
| BuildSourceBlendShapeToCombinedIndexMap() | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
| CheckIntegrity() | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
| ClearBuffers() | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
| ClearMesh() | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
| CombinedMeshContains(GameObject go) | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
| DestroyMesh() | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
| DestroyMeshEditor(MB2_EditorMethodsInterface editorMethods) | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
| doBlendShapes | DigitalOpus.MB.Core.MB3_MeshCombiner | |
| doCol | DigitalOpus.MB.Core.MB3_MeshCombiner | |
| doNorm | DigitalOpus.MB.Core.MB3_MeshCombiner | |
| doTan | DigitalOpus.MB.Core.MB3_MeshCombiner | |
| doUV | DigitalOpus.MB.Core.MB3_MeshCombiner | |
| doUV1 | DigitalOpus.MB.Core.MB3_MeshCombiner | |
| doUV2() | DigitalOpus.MB.Core.MB3_MeshCombiner | virtual |
| doUV3 | DigitalOpus.MB.Core.MB3_MeshCombiner | |
| doUV4 | DigitalOpus.MB.Core.MB3_MeshCombiner | |
| EVAL_VERSION | DigitalOpus.MB.Core.MB3_MeshCombiner | static |
| GenerateUV2Delegate(Mesh m, float hardAngle, float packMargin) | DigitalOpus.MB.Core.MB3_MeshCombiner | |
| GetLightmapIndex() | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
| GetNumObjectsInCombined() | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
| GetNumVerticesFor(GameObject go) | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
| GetNumVerticesFor(int gameObjectID) | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
| GetObjectsInCombined() | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
| lightmapOption | DigitalOpus.MB.Core.MB3_MeshCombiner | |
| LOG_LEVEL | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | |
| maxVertsInMesh | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | |
| meshCombiners | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | |
| name | DigitalOpus.MB.Core.MB3_MeshCombiner | |
| obj2MeshCombinerMap | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | |
| outputOption | DigitalOpus.MB.Core.MB3_MeshCombiner | |
| renderType | DigitalOpus.MB.Core.MB3_MeshCombiner | |
| resultSceneObject | DigitalOpus.MB.Core.MB3_MeshCombiner | |
| targetRenderer | DigitalOpus.MB.Core.MB3_MeshCombiner | |
| textureBakeResults | DigitalOpus.MB.Core.MB3_MeshCombiner | |
| UpdateGameObjects(GameObject[] gos, bool recalcBounds=true, bool updateVertices=true, bool updateNormals=true, bool updateTangents=true, bool updateUV=false, bool updateUV2=false, bool updateUV3=false, bool updateUV4=false, bool updateColors=false, bool updateSkinningInfo=false) | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
| UpdateSkinnedMeshApproximateBounds() | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
| UpdateSkinnedMeshApproximateBoundsFromBones() | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
| UpdateSkinnedMeshApproximateBoundsFromBonesStatic(Transform[] bs, SkinnedMeshRenderer smr) | DigitalOpus.MB.Core.MB3_MeshCombiner | static |
| UpdateSkinnedMeshApproximateBoundsFromBounds() | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | virtual |
| UpdateSkinnedMeshApproximateBoundsFromBoundsStatic(List< GameObject > objectsInCombined, SkinnedMeshRenderer smr) | DigitalOpus.MB.Core.MB3_MeshCombiner | static |
| uv2UnwrappingParamsHardAngle | DigitalOpus.MB.Core.MB3_MeshCombiner | |
| uv2UnwrappingParamsPackMargin | DigitalOpus.MB.Core.MB3_MeshCombiner | |
| validationLevel | DigitalOpus.MB.Core.MB3_MultiMeshCombiner | |