§ MB_TexSet()
| DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet.MB_TexSet |
( |
MeshBakerMaterialTexture [] |
tss, |
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Vector2 |
uvOffset, |
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Vector2 |
uvScale |
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) |
| |
§ AllTexturesAreSameForMerge()
| bool DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet.AllTexturesAreSameForMerge |
( |
MB_TexSet |
other, |
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bool |
considerNonTextureProperties, |
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TextureBlender |
resultMaterialTextureBlender |
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) |
| |
§ CalcInitialFullSamplingRects()
| void DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet.CalcInitialFullSamplingRects |
( |
bool |
fixOutOfBoundsUVs | ) |
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§ CalcMatAndUVSamplingRectsIfAllMatTilingSame()
| void DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet.CalcMatAndUVSamplingRectsIfAllMatTilingSame |
( |
| ) |
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§ IsEqual()
| bool DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet.IsEqual |
( |
object |
obj, |
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bool |
fixOutOfBoundsUVs, |
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bool |
considerNonTextureProperties, |
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TextureBlender |
resultMaterialTextureBlender |
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) |
| |
§ allTexturesUseSameMatTiling
| bool DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet.allTexturesUseSameMatTiling = false |
§ gos
| List<GameObject> DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet.gos |
§ idealHeight
| int DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet.idealHeight |
§ idealWidth
| int DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet.idealWidth |
§ mats
§ obUVoffset
| Vector2 DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet.obUVoffset = new Vector2(0f, 0f) |
§ obUVscale
| Vector2 DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet.obUVscale = new Vector2(1f, 1f) |
§ ts
§ obUVrect
| DRect DigitalOpus.MB.Core.MB3_TextureCombiner.MB_TexSet.obUVrect |
|
get |
The documentation for this class was generated from the following file: