MeshBaker
DigitalOpus.MB.Core.MBVersion Class Reference

Static Public Member Functions

static string version ()
 
static int GetMajorVersion ()
 
static int GetMinorVersion ()
 
static bool GetActive (GameObject go)
 
static void SetActive (GameObject go, bool isActive)
 
static void SetActiveRecursively (GameObject go, bool isActive)
 
static UnityEngine.Object [] FindSceneObjectsOfType (Type t)
 
static bool IsRunningAndMeshNotReadWriteable (Mesh m)
 
static Vector2 [] GetMeshUV3orUV4 (Mesh m, bool get3, MB2_LogLevel LOG_LEVEL)
 
static void MeshClear (Mesh m, bool t)
 
static void MeshAssignUV3 (Mesh m, Vector2[] uv3s)
 
static void MeshAssignUV4 (Mesh m, Vector2[] uv4s)
 
static Vector4 GetLightmapTilingOffset (Renderer r)
 
static Transform [] GetBones (Renderer r)
 

Member Function Documentation

§ FindSceneObjectsOfType()

static UnityEngine.Object [] DigitalOpus.MB.Core.MBVersion.FindSceneObjectsOfType ( Type  t)
static

§ GetActive()

static bool DigitalOpus.MB.Core.MBVersion.GetActive ( GameObject  go)
static

§ GetBones()

static Transform [] DigitalOpus.MB.Core.MBVersion.GetBones ( Renderer  r)
static

§ GetLightmapTilingOffset()

static Vector4 DigitalOpus.MB.Core.MBVersion.GetLightmapTilingOffset ( Renderer  r)
static

§ GetMajorVersion()

static int DigitalOpus.MB.Core.MBVersion.GetMajorVersion ( )
static

§ GetMeshUV3orUV4()

static Vector2 [] DigitalOpus.MB.Core.MBVersion.GetMeshUV3orUV4 ( Mesh  m,
bool  get3,
MB2_LogLevel  LOG_LEVEL 
)
static

§ GetMinorVersion()

static int DigitalOpus.MB.Core.MBVersion.GetMinorVersion ( )
static

§ IsRunningAndMeshNotReadWriteable()

static bool DigitalOpus.MB.Core.MBVersion.IsRunningAndMeshNotReadWriteable ( Mesh  m)
static

§ MeshAssignUV3()

static void DigitalOpus.MB.Core.MBVersion.MeshAssignUV3 ( Mesh  m,
Vector2 []  uv3s 
)
static

§ MeshAssignUV4()

static void DigitalOpus.MB.Core.MBVersion.MeshAssignUV4 ( Mesh  m,
Vector2 []  uv4s 
)
static

§ MeshClear()

static void DigitalOpus.MB.Core.MBVersion.MeshClear ( Mesh  m,
bool  t 
)
static

§ SetActive()

static void DigitalOpus.MB.Core.MBVersion.SetActive ( GameObject  go,
bool  isActive 
)
static

§ SetActiveRecursively()

static void DigitalOpus.MB.Core.MBVersion.SetActiveRecursively ( GameObject  go,
bool  isActive 
)
static

§ version()

static string DigitalOpus.MB.Core.MBVersion.version ( )
static

The documentation for this class was generated from the following file: