§ FindSceneObjectsOfType()
| static UnityEngine.Object [] DigitalOpus.MB.Core.MBVersion.FindSceneObjectsOfType |
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Type |
t | ) |
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static |
§ GetActive()
| static bool DigitalOpus.MB.Core.MBVersion.GetActive |
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GameObject |
go | ) |
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§ GetBones()
| static Transform [] DigitalOpus.MB.Core.MBVersion.GetBones |
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Renderer |
r | ) |
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§ GetLightmapTilingOffset()
| static Vector4 DigitalOpus.MB.Core.MBVersion.GetLightmapTilingOffset |
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Renderer |
r | ) |
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§ GetMajorVersion()
| static int DigitalOpus.MB.Core.MBVersion.GetMajorVersion |
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§ GetMeshUV3orUV4()
| static Vector2 [] DigitalOpus.MB.Core.MBVersion.GetMeshUV3orUV4 |
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Mesh |
m, |
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bool |
get3, |
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MB2_LogLevel |
LOG_LEVEL |
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) |
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§ GetMinorVersion()
| static int DigitalOpus.MB.Core.MBVersion.GetMinorVersion |
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| ) |
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§ IsRunningAndMeshNotReadWriteable()
| static bool DigitalOpus.MB.Core.MBVersion.IsRunningAndMeshNotReadWriteable |
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Mesh |
m | ) |
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§ MeshAssignUV3()
| static void DigitalOpus.MB.Core.MBVersion.MeshAssignUV3 |
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Mesh |
m, |
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Vector2 [] |
uv3s |
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) |
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§ MeshAssignUV4()
| static void DigitalOpus.MB.Core.MBVersion.MeshAssignUV4 |
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Mesh |
m, |
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Vector2 [] |
uv4s |
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) |
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§ MeshClear()
| static void DigitalOpus.MB.Core.MBVersion.MeshClear |
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Mesh |
m, |
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bool |
t |
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) |
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§ SetActive()
| static void DigitalOpus.MB.Core.MBVersion.SetActive |
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GameObject |
go, |
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bool |
isActive |
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) |
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§ SetActiveRecursively()
| static void DigitalOpus.MB.Core.MBVersion.SetActiveRecursively |
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GameObject |
go, |
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bool |
isActive |
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) |
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§ version()
| static string DigitalOpus.MB.Core.MBVersion.version |
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static |
The documentation for this class was generated from the following file: