§ FindSceneObjectsOfType()
| UnityEngine.Object [] DigitalOpus.MB.Core.MBVersionConcrete.FindSceneObjectsOfType |
( |
Type |
t | ) |
|
§ GetActive()
| bool DigitalOpus.MB.Core.MBVersionConcrete.GetActive |
( |
GameObject |
go | ) |
|
§ GetBones()
| Transform [] DigitalOpus.MB.Core.MBVersionConcrete.GetBones |
( |
Renderer |
r | ) |
|
§ GetLightmapTilingOffset()
| Vector4 DigitalOpus.MB.Core.MBVersionConcrete.GetLightmapTilingOffset |
( |
Renderer |
r | ) |
|
§ GetMajorVersion()
| int DigitalOpus.MB.Core.MBVersionConcrete.GetMajorVersion |
( |
| ) |
|
§ GetMeshUV1s()
| Vector2 [] DigitalOpus.MB.Core.MBVersionConcrete.GetMeshUV1s |
( |
Mesh |
m, |
|
|
MB2_LogLevel |
LOG_LEVEL |
|
) |
| |
§ GetMeshUV3orUV4()
| Vector2 [] DigitalOpus.MB.Core.MBVersionConcrete.GetMeshUV3orUV4 |
( |
Mesh |
m, |
|
|
bool |
get3, |
|
|
MB2_LogLevel |
LOG_LEVEL |
|
) |
| |
§ GetMinorVersion()
| int DigitalOpus.MB.Core.MBVersionConcrete.GetMinorVersion |
( |
| ) |
|
§ IsRunningAndMeshNotReadWriteable()
| bool DigitalOpus.MB.Core.MBVersionConcrete.IsRunningAndMeshNotReadWriteable |
( |
Mesh |
m | ) |
|
§ MeshAssignUV3()
| void DigitalOpus.MB.Core.MBVersionConcrete.MeshAssignUV3 |
( |
Mesh |
m, |
|
|
Vector2 [] |
uv3s |
|
) |
| |
§ MeshAssignUV4()
| void DigitalOpus.MB.Core.MBVersionConcrete.MeshAssignUV4 |
( |
Mesh |
m, |
|
|
Vector2 [] |
uv4s |
|
) |
| |
§ MeshClear()
| void DigitalOpus.MB.Core.MBVersionConcrete.MeshClear |
( |
Mesh |
m, |
|
|
bool |
t |
|
) |
| |
§ SetActive()
| void DigitalOpus.MB.Core.MBVersionConcrete.SetActive |
( |
GameObject |
go, |
|
|
bool |
isActive |
|
) |
| |
§ SetActiveRecursively()
| void DigitalOpus.MB.Core.MBVersionConcrete.SetActiveRecursively |
( |
GameObject |
go, |
|
|
bool |
isActive |
|
) |
| |
§ version()
| string DigitalOpus.MB.Core.MBVersionConcrete.version |
( |
| ) |
|
The documentation for this class was generated from the following file: