Inherits DigitalOpus.MB.Lod.LODClusterBase.
§ LODClusterGrid()
§ _TranslateCluster()
| void DigitalOpus.MB.Lod.LODClusterGrid._TranslateCluster |
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Vector3 |
translation | ) |
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§ Center()
| override Vector3 DigitalOpus.MB.Lod.LODClusterGrid.Center |
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§ Contains()
| override bool DigitalOpus.MB.Lod.LODClusterGrid.Contains |
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Vector3 |
v | ) |
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§ DistSquaredToPlayer()
| override float DigitalOpus.MB.Lod.LODClusterGrid.DistSquaredToPlayer |
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virtual |
§ DrawGizmos()
| override void DigitalOpus.MB.Lod.LODClusterGrid.DrawGizmos |
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§ Intersects() [1/2]
| override bool DigitalOpus.MB.Lod.LODClusterGrid.Intersects |
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Bounds |
b | ) |
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virtual |
§ Intersects() [2/2]
| override bool DigitalOpus.MB.Lod.LODClusterGrid.Intersects |
( |
Plane |
fustrum[][] | ) |
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virtual |
§ IsVisible()
| override bool DigitalOpus.MB.Lod.LODClusterGrid.IsVisible |
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§ PrePrioritize()
| override void DigitalOpus.MB.Lod.LODClusterGrid.PrePrioritize |
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Plane |
fustrum[][], |
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Vector3 [] |
cameraPositions |
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) |
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§ ToString()
| override string DigitalOpus.MB.Lod.LODClusterGrid.ToString |
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§ UpdateSkinnedMeshApproximateBounds()
| override void DigitalOpus.MB.Lod.LODClusterGrid.UpdateSkinnedMeshApproximateBounds |
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| Bounds DigitalOpus.MB.Lod.LODClusterGrid.b |
§ distSquaredToPlayer
| float DigitalOpus.MB.Lod.LODClusterGrid.distSquaredToPlayer = Mathf.Infinity |
§ isVisible
| bool DigitalOpus.MB.Lod.LODClusterGrid.isVisible =false |
§ lastPrePrioritizeFrame
| int DigitalOpus.MB.Lod.LODClusterGrid.lastPrePrioritizeFrame = -1 |
The documentation for this class was generated from the following file: