Inherits DigitalOpus.MB.Lod.LODClusterBase.
§ LODClusterMoving()
§ Center()
| override Vector3 DigitalOpus.MB.Lod.LODClusterMoving.Center |
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§ Contains()
| override bool DigitalOpus.MB.Lod.LODClusterMoving.Contains |
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Vector3 |
v | ) |
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§ DistSquaredToPlayer()
| override float DigitalOpus.MB.Lod.LODClusterMoving.DistSquaredToPlayer |
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§ DrawGizmos()
| override void DigitalOpus.MB.Lod.LODClusterMoving.DrawGizmos |
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§ Intersects() [1/2]
| override bool DigitalOpus.MB.Lod.LODClusterMoving.Intersects |
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Bounds |
b | ) |
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§ Intersects() [2/2]
| override bool DigitalOpus.MB.Lod.LODClusterMoving.Intersects |
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Plane |
fustrum[][] | ) |
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§ IsVisible()
| override bool DigitalOpus.MB.Lod.LODClusterMoving.IsVisible |
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§ PrePrioritize()
| override void DigitalOpus.MB.Lod.LODClusterMoving.PrePrioritize |
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Plane |
fustrum[][], |
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Vector3 [] |
cameraPositions |
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§ UpdateBounds()
| virtual void DigitalOpus.MB.Lod.LODClusterMoving.UpdateBounds |
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§ UpdateSkinnedMeshApproximateBounds()
| override void DigitalOpus.MB.Lod.LODClusterMoving.UpdateSkinnedMeshApproximateBounds |
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| Bounds DigitalOpus.MB.Lod.LODClusterMoving.b |
§ distSquaredToPlayer
| float DigitalOpus.MB.Lod.LODClusterMoving.distSquaredToPlayer = Mathf.Infinity |
§ isVisible
| bool DigitalOpus.MB.Lod.LODClusterMoving.isVisible =false |
§ lastPrePrioritizeFrame
| int DigitalOpus.MB.Lod.LODClusterMoving.lastPrePrioritizeFrame = -1 |
The documentation for this class was generated from the following file: