Base class for any FingerGestures component Its main task is to fire off OnUpdate() after the FingerGestures.Fingers have been updated during this frame.
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Inherits MonoBehaviour.
Inherited by FingerMotionDetector, and GestureRecognizer.
Base class for any FingerGestures component Its main task is to fire off OnUpdate() after the FingerGestures.Fingers have been updated during this frame.
§ Awake()
| virtual void FGComponent.Awake |
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§ EventDelegate< T >()
| delegate void FGComponent.EventDelegate< T > |
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§ OnDisable()
| virtual void FGComponent.OnDisable |
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§ OnEnable()
| virtual void FGComponent.OnEnable |
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§ OnUpdate()
§ Start()
| virtual void FGComponent.Start |
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The documentation for this class was generated from the following file:
- D:/workspace/Unity/MeshBaker/Assets/Plugins/FingerGestures/Components/Base/FGComponent.cs