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MeshBaker
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The base class for all gesture recognizers More...
Inherits FGComponent.
Inherited by AveragedGestureRecognizer, and MultiFingerGestureRecognizer.
Public Types | |
| enum | GestureState { GestureState.Ready, GestureState.InProgress, GestureState.Failed, GestureState.Recognized } |
| Possible gesture states More... | |
| enum | GestureResetMode { GestureResetMode.NextFrame, GestureResetMode.EndOfTouchSequence, GestureResetMode.StartOfTouchSequence } |
| The reset mode determines when to reset a GestureRecognizer after it fails or succeed (GestureState.Failed or GestureState.Recognized) More... | |
Public Member Functions | |
| virtual bool | CheckCanBeginDelegate (FingerGestures.IFingerList touches) |
| delegate bool | CanBeginDelegate (GestureRecognizer gr, FingerGestures.IFingerList touches) |
| void | SetCanBeginDelegate (CanBeginDelegate f) |
| CanBeginDelegate | GetCanBeginDelegate () |
Public Member Functions inherited from FGComponent | |
| delegate void | EventDelegate< T > (T source) |
Public Attributes | |
| GestureResetMode | ResetMode = GestureResetMode.StartOfTouchSequence |
| Get or set the reset mode for this gesture recognizer More... | |
Protected Member Functions | |
| virtual void | Reset () |
| Put back the gesture recognizer in Ready state and reset any relevant data ResetMode More... | |
| override void | Start () |
| virtual void | OnTouchSequenceStarted () |
| Called when the first finger of a new multi-touch sequence has touched the screen More... | |
| virtual void | OnTouchSequenceEnded () |
| Called when all the fingers that participated in the current multi-touch sequence are no longer touching the screen More... | |
| override void | OnUpdate (FingerGestures.IFingerList touches) |
| This is called after FingerGestures has updated the state of each finger More... | |
| virtual GestureState | OnReady (FingerGestures.IFingerList touches) |
| virtual bool | ShouldFailFromReady (FingerGestures.IFingerList touches) |
| virtual bool | CanBegin (FingerGestures.IFingerList touches) |
| This controls whether or not the gesture recognition should begin More... | |
| abstract int | GetRequiredFingerCount () |
| Return the exact number of active touches required for the gesture to be valid More... | |
| abstract void | OnBegin (FingerGestures.IFingerList touches) |
| Method called when the gesture recognizer has just started recognizing a valid gesture More... | |
| abstract GestureState | OnActive (FingerGestures.IFingerList touches) |
| Method called on each frame that the gesture recognizer is in an active state More... | |
| bool | Young (FingerGestures.IFingerList touches) |
| Check if all the touches in the list started recently More... | |
Protected Member Functions inherited from FGComponent | |
| virtual void | Awake () |
| virtual void | OnEnable () |
| virtual void | OnDisable () |
Properties | |
| GestureState | PreviousState [get] |
| Get the previous gesture state More... | |
| GestureState | State [get, protected set] |
| Get or set the current gesture state More... | |
| bool | IsActive [get] |
| Return true if the gesture recognition has started and is on-going State More... | |
| FingerGestures.ITouchFilter | TouchFilter [get, set] |
| Get or set the touch filter used to modify the list of active touches about to be processed by the gesture recognizer More... | |
Events | |
| EventDelegate< GestureRecognizer > | OnStateChanged |
| Event fired whenever the gesture recognizer state changes State PreviousState More... | |
The base class for all gesture recognizers
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strong |
The reset mode determines when to reset a GestureRecognizer after it fails or succeed (GestureState.Failed or GestureState.Recognized)
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strong |
Possible gesture states
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protectedvirtual |
This controls whether or not the gesture recognition should begin
| touches | The active touches |
Reimplemented in RotationGestureRecognizer, SwipeGestureRecognizer, PinchGestureRecognizer, DragGestureRecognizer, and MousePinchGestureRecognizer.
| delegate bool GestureRecognizer.CanBeginDelegate | ( | GestureRecognizer | gr, |
| FingerGestures.IFingerList | touches | ||
| ) |
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virtual |
| CanBeginDelegate GestureRecognizer.GetCanBeginDelegate | ( | ) |
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protectedpure virtual |
Return the exact number of active touches required for the gesture to be valid
Implemented in RotationGestureRecognizer, PinchGestureRecognizer, AveragedGestureRecognizer, and MousePinchGestureRecognizer.
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protectedpure virtual |
Method called on each frame that the gesture recognizer is in an active state
| touches | The active touches |
Implemented in RotationGestureRecognizer, PinchGestureRecognizer, SwipeGestureRecognizer, TapGestureRecognizer, DragGestureRecognizer, MousePinchGestureRecognizer, and LongPressGestureRecognizer.
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protectedpure virtual |
Method called when the gesture recognizer has just started recognizing a valid gesture
| touches | The active touches |
Implemented in RotationGestureRecognizer, SwipeGestureRecognizer, TapGestureRecognizer, PinchGestureRecognizer, DragGestureRecognizer, LongPressGestureRecognizer, and MousePinchGestureRecognizer.
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protectedvirtual |
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protectedvirtual |
Called when all the fingers that participated in the current multi-touch sequence are no longer touching the screen
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protectedvirtual |
Called when the first finger of a new multi-touch sequence has touched the screen
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protectedvirtual |
This is called after FingerGestures has updated the state of each finger
| touches | The list of fingers currently down / touching the screen |
Implements FGComponent.
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protectedvirtual |
Put back the gesture recognizer in Ready state and reset any relevant data ResetMode
Reimplemented in TapGestureRecognizer.
| void GestureRecognizer.SetCanBeginDelegate | ( | CanBeginDelegate | f | ) |
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protectedvirtual |
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protectedvirtual |
Reimplemented from FGComponent.
Reimplemented in MultiFingerGestureRecognizer.
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protected |
Check if all the touches in the list started recently
| touches | The touches to evaluate |
| GestureResetMode GestureRecognizer.ResetMode = GestureResetMode.StartOfTouchSequence |
Get or set the reset mode for this gesture recognizer
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get |
Return true if the gesture recognition has started and is on-going State
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get |
Get the previous gesture state
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getprotected set |
Get or set the current gesture state
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getset |
Get or set the touch filter used to modify the list of active touches about to be processed by the gesture recognizer
| EventDelegate<GestureRecognizer> GestureRecognizer.OnStateChanged |
Event fired whenever the gesture recognizer state changes State PreviousState
1.8.12