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| static void | Pass () |
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| static void | Pass (GameObject go) |
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| static void | Fail (string reason) |
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| static void | Fail (GameObject go, string reason) |
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| static void | Fail () |
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| static void | Fail (GameObject go) |
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| static void | Assert (bool condition) |
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| static void | Assert (GameObject go, bool condition) |
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| static void | Assert (bool condition, string message) |
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| static void | Assert (GameObject go, bool condition, string message) |
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§ Assert() [1/4]
| static void IntegrationTest.Assert |
( |
bool |
condition | ) |
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static |
§ Assert() [2/4]
| static void IntegrationTest.Assert |
( |
GameObject |
go, |
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bool |
condition |
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) |
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static |
§ Assert() [3/4]
| static void IntegrationTest.Assert |
( |
bool |
condition, |
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string |
message |
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) |
| |
|
static |
§ Assert() [4/4]
| static void IntegrationTest.Assert |
( |
GameObject |
go, |
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bool |
condition, |
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string |
message |
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) |
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static |
§ Fail() [1/4]
| static void IntegrationTest.Fail |
( |
string |
reason | ) |
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static |
§ Fail() [2/4]
| static void IntegrationTest.Fail |
( |
GameObject |
go, |
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|
string |
reason |
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) |
| |
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static |
§ Fail() [3/4]
| static void IntegrationTest.Fail |
( |
| ) |
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static |
§ Fail() [4/4]
| static void IntegrationTest.Fail |
( |
GameObject |
go | ) |
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static |
§ Pass() [1/2]
| static void IntegrationTest.Pass |
( |
| ) |
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static |
§ Pass() [2/2]
| static void IntegrationTest.Pass |
( |
GameObject |
go | ) |
|
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static |
§ failMessage
| const string IntegrationTest.failMessage = "IntegrationTest Fail" |
§ passMessage
| const string IntegrationTest.passMessage = "IntegrationTest Pass" |
The documentation for this class was generated from the following file:
- D:/workspace/Unity/MeshBaker/Assets/UnityTestTools/IntegrationTestsFramework/TestRunner/IntegrationTest.cs