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LongPressGestureRecognizer Class Reference

Long-Press gesture: detects when the finger is held down without moving, for a specific duration More...

Inherits AveragedGestureRecognizer.

Public Attributes

float Duration = 1.0f
 How long the finger must stay down without moving in order to validate the gesture More...
 
float MoveTolerance = 5.0f
 How far the finger is allowed to move around its starting position without breaking the gesture More...
 
- Public Attributes inherited from AveragedGestureRecognizer
int RequiredFingerCount = 1
 Exact number of touches required for the gesture to be recognized More...
 
- Public Attributes inherited from GestureRecognizer
GestureResetMode ResetMode = GestureResetMode.StartOfTouchSequence
 Get or set the reset mode for this gesture recognizer More...
 

Protected Member Functions

override void OnBegin (FingerGestures.IFingerList touches)
 Method called when the gesture recognizer has just started recognizing a valid gesture More...
 
override GestureState OnActive (FingerGestures.IFingerList touches)
 Method called on each frame that the gesture recognizer is in an active state More...
 
void RaiseOnLongPress ()
 
- Protected Member Functions inherited from AveragedGestureRecognizer
override int GetRequiredFingerCount ()
 Return the exact number of active touches required for the gesture to be valid More...
 
- Protected Member Functions inherited from GestureRecognizer
virtual void Reset ()
 Put back the gesture recognizer in Ready state and reset any relevant data ResetMode More...
 
override void Start ()
 
virtual void OnTouchSequenceStarted ()
 Called when the first finger of a new multi-touch sequence has touched the screen More...
 
virtual void OnTouchSequenceEnded ()
 Called when all the fingers that participated in the current multi-touch sequence are no longer touching the screen More...
 
override void OnUpdate (FingerGestures.IFingerList touches)
 This is called after FingerGestures has updated the state of each finger More...
 
virtual GestureState OnReady (FingerGestures.IFingerList touches)
 
virtual bool ShouldFailFromReady (FingerGestures.IFingerList touches)
 
virtual bool CanBegin (FingerGestures.IFingerList touches)
 This controls whether or not the gesture recognition should begin More...
 
bool Young (FingerGestures.IFingerList touches)
 Check if all the touches in the list started recently More...
 
- Protected Member Functions inherited from FGComponent
virtual void Awake ()
 
virtual void OnEnable ()
 
virtual void OnDisable ()
 

Properties

float StartTime [get]
 Time when the gesture last started More...
 
- Properties inherited from AveragedGestureRecognizer
Vector2 StartPosition [get, protected set]
 Initial finger(s) position More...
 
Vector2 Position [get, protected set]
 Current finger(s) position More...
 
- Properties inherited from GestureRecognizer
GestureState PreviousState [get]
 Get the previous gesture state More...
 
GestureState State [get, protected set]
 Get or set the current gesture state More...
 
bool IsActive [get]
 Return true if the gesture recognition has started and is on-going State More...
 
FingerGestures.ITouchFilter TouchFilter [get, set]
 Get or set the touch filter used to modify the list of active touches about to be processed by the gesture recognizer More...
 

Events

EventDelegate< LongPressGestureRecognizerOnLongPress
 Event fired when the the gesture is recognized More...
 
- Events inherited from GestureRecognizer
EventDelegate< GestureRecognizerOnStateChanged
 Event fired whenever the gesture recognizer state changes State PreviousState More...
 

Additional Inherited Members

- Public Types inherited from GestureRecognizer
enum  GestureState { GestureState.Ready, GestureState.InProgress, GestureState.Failed, GestureState.Recognized }
 Possible gesture states More...
 
enum  GestureResetMode { GestureResetMode.NextFrame, GestureResetMode.EndOfTouchSequence, GestureResetMode.StartOfTouchSequence }
 The reset mode determines when to reset a GestureRecognizer after it fails or succeed (GestureState.Failed or GestureState.Recognized) More...
 
- Public Member Functions inherited from GestureRecognizer
virtual bool CheckCanBeginDelegate (FingerGestures.IFingerList touches)
 
delegate bool CanBeginDelegate (GestureRecognizer gr, FingerGestures.IFingerList touches)
 
void SetCanBeginDelegate (CanBeginDelegate f)
 
CanBeginDelegate GetCanBeginDelegate ()
 
- Public Member Functions inherited from FGComponent
delegate void EventDelegate< T > (T source)
 

Detailed Description

Long-Press gesture: detects when the finger is held down without moving, for a specific duration

Member Function Documentation

§ OnActive()

override GestureState LongPressGestureRecognizer.OnActive ( FingerGestures.IFingerList  touches)
protectedvirtual

Method called on each frame that the gesture recognizer is in an active state

Parameters
touchesThe active touches
Returns
The new state the gesture recognizer should be in

Implements GestureRecognizer.

§ OnBegin()

override void LongPressGestureRecognizer.OnBegin ( FingerGestures.IFingerList  touches)
protectedvirtual

Method called when the gesture recognizer has just started recognizing a valid gesture

Parameters
touchesThe active touches

Implements GestureRecognizer.

§ RaiseOnLongPress()

void LongPressGestureRecognizer.RaiseOnLongPress ( )
protected

Member Data Documentation

§ Duration

float LongPressGestureRecognizer.Duration = 1.0f

How long the finger must stay down without moving in order to validate the gesture

§ MoveTolerance

float LongPressGestureRecognizer.MoveTolerance = 5.0f

How far the finger is allowed to move around its starting position without breaking the gesture

Property Documentation

§ StartTime

float LongPressGestureRecognizer.StartTime
get

Time when the gesture last started

Event Documentation

§ OnLongPress

EventDelegate<LongPressGestureRecognizer> LongPressGestureRecognizer.OnLongPress

Event fired when the the gesture is recognized


The documentation for this class was generated from the following file: