§ Realize()
| GameObject MB2_ChunkContentItem.Realize |
( |
MB2_Chunk |
c | ) |
|
§ localScale
| Vector3 MB2_ChunkContentItem.localScale = Vector3.one |
§ nextObjId
| long MB2_ChunkContentItem.nextObjId = 0 |
|
static |
§ position
| Vector3 MB2_ChunkContentItem.position = Vector3.zero |
§ prefab
| GameObject MB2_ChunkContentItem.prefab =null |
§ proceduralObject
§ rotation
| Quaternion MB2_ChunkContentItem.rotation = Quaternion.identity |
§ target
| GameObject MB2_ChunkContentItem.target |
The documentation for this class was generated from the following file:
- D:/workspace/Unity/MeshBaker/Assets/MeshBakerVoxel/MB2_Chunk.cs