MeshBaker
MB2_LOD Member List

This is the complete list of members for MB2_LOD, including all inherited members.

_ResetPositionMarker()MB2_LOD
actionMB2_LOD
AdjustNextLevelIndex(int newIdx)MB2_LOD
ArePrototypesSetup()MB2_LOD
bakeIntoCombinedMB2_LOD
bakerLabelMB2_LOD
CalculateSwitchDistances(float fieldOfView, bool showWarnings)MB2_LOD
CheckIfLODsNeedToChange()MB2_LOD
CheckState(bool exInCombined, bool exInQueue, MB2_LODOperation exAction, int exNextIdx, int exCurrentIdx)MB2_LOD
Clear()MB2_LOD
currentLevelIdxMB2_LOD
distanceSquaredToClosestCameraMB2_LOD
ForceAdd()MB2_LOD
ForceRemove()MB2_LOD
forceToLevelMB2_LOD
GetActiveSelf(GameObject go)MB2_LODstatic
GetBaker(MB2_LODManager.BakerPrototype[] allPrototypes, bool ignoreLightmapping)MB2_LOD
GetCombiner()MB2_LOD
GetGameObjectID(int idx)MB2_LOD
GetHierarchyPosition()MB2_LOD
GetHierarchyRoot()MB2_LOD
GetNumVerts(int idx)MB2_LOD
GetRendererGameObject(int idx)MB2_LOD
GetStatusMessage()MB2_LOD
isInCombinedMB2_LOD
isInQueueMB2_LOD
levelsMB2_LOD
LOG_LEVELMB2_LOD
myLogMB2_LOD
nextLevelIdxMB2_LOD
OnAddToQueue()MB2_LOD
OnBakeAdded()MB2_LOD
OnBakeRemoved()MB2_LOD
OnBakeUpdated()MB2_LOD
OnRemoveFromQueue()MB2_LOD
renderTypeMB2_LOD
SetActiveSelf(GameObject go, bool isActive)MB2_LODstatic
SetCombiner(LODCombinedMesh c)MB2_LOD
SetupHierarchy(MB2_LODManager.BakerPrototype[] allPrototypes, bool ignoreLightmapping)MB2_LOD
SetWasDestroyedFlag()MB2_LOD
Start()MB2_LOD
SwitchDistanceSetup enum nameMB2_LOD
ToString()MB2_LOD