§ CombinerType
| Enumerator |
|---|
| grid | |
| simple | |
| moving | |
§ Clear()
| void MB2_LODManager.BakerPrototype.Clear |
( |
| ) |
|
§ CreateClusterManager()
| void MB2_LODManager.BakerPrototype.CreateClusterManager |
( |
| ) |
|
§ Initialize()
| bool MB2_LODManager.BakerPrototype.Initialize |
( |
BakerPrototype [] |
bakers | ) |
|
§ baker
§ castShadow
| bool MB2_LODManager.BakerPrototype.castShadow = true |
§ clusterType
§ gridSize
| float MB2_LODManager.BakerPrototype.gridSize = 250 |
§ label
| string MB2_LODManager.BakerPrototype.label = "" |
§ layer
| int MB2_LODManager.BakerPrototype.layer = 1 |
§ lightMapIndex
| int MB2_LODManager.BakerPrototype.lightMapIndex = -1 |
§ materials
| HashSet<Material> MB2_LODManager.BakerPrototype.materials = new HashSet<Material>() |
§ maxNumberPerLevel
| int [] MB2_LODManager.BakerPrototype.maxNumberPerLevel = new int[0] |
§ maxVerticesPerCombinedMesh
| int MB2_LODManager.BakerPrototype.maxVerticesPerCombinedMesh = 32000 |
§ meshBaker
§ numFramesBetweenLODChecks
| int MB2_LODManager.BakerPrototype.numFramesBetweenLODChecks = 20 |
§ receiveShadow
| bool MB2_LODManager.BakerPrototype.receiveShadow = true |
§ updateSkinnedMeshApproximateBounds
| bool MB2_LODManager.BakerPrototype.updateSkinnedMeshApproximateBounds = false |
The documentation for this class was generated from the following file: