§ CalculateWindingOrder()
| void MB2_MarchingCubesChunk.Triangle.CalculateWindingOrder |
( |
float |
iso, |
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Vector3 [] |
gridPoints, |
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float [] |
vals |
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) |
| |
§ DrawGizmos()
| void MB2_MarchingCubesChunk.Triangle.DrawGizmos |
( |
| ) |
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§ reverse()
| void MB2_MarchingCubesChunk.Triangle.reverse |
( |
| ) |
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§ gcId
| int MB2_MarchingCubesChunk.Triangle.gcId = -1 |
§ gridCellPart
| int MB2_MarchingCubesChunk.Triangle.gridCellPart = 0 |
| Edge [] MB2_MarchingCubesChunk.Triangle.p = new Edge[3] |
§ rev
| bool MB2_MarchingCubesChunk.Triangle.rev = false |
§ situation
| int MB2_MarchingCubesChunk.Triangle.situation = 0 |
The documentation for this class was generated from the following file: