MeshBaker
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Public Member Functions | Public Attributes | List of all members
MB3_MeshBakerEditorWindow._GameObjectAndWarning Class Reference
Inheritance diagram for MB3_MeshBakerEditorWindow._GameObjectAndWarning:

Public Member Functions

int CompareTo (System.Object obj)
 
 _GameObjectAndWarning (GameObject g, string w, LightMapOption ls)
 

Public Attributes

GameObject go
 
Shader shader = null
 
Shader[] shaders = null
 
Material material = null
 
Material[] materials = null
 
bool outOfBoundsUVs = false
 
bool submeshesOverlap = false
 
int numMaterials = 1
 
int lightmapIndex = -1
 
int numVerts = 0
 
bool isStatic = false
 
LightMapOption lightmapSetting
 
string warning
 

Constructor & Destructor Documentation

MB3_MeshBakerEditorWindow._GameObjectAndWarning._GameObjectAndWarning ( GameObject  g,
string  w,
LightMapOption  ls 
)

Member Function Documentation

int MB3_MeshBakerEditorWindow._GameObjectAndWarning.CompareTo ( System.Object  obj)

Member Data Documentation

GameObject MB3_MeshBakerEditorWindow._GameObjectAndWarning.go
bool MB3_MeshBakerEditorWindow._GameObjectAndWarning.isStatic = false
int MB3_MeshBakerEditorWindow._GameObjectAndWarning.lightmapIndex = -1
LightMapOption MB3_MeshBakerEditorWindow._GameObjectAndWarning.lightmapSetting
Material MB3_MeshBakerEditorWindow._GameObjectAndWarning.material = null
Material [] MB3_MeshBakerEditorWindow._GameObjectAndWarning.materials = null
int MB3_MeshBakerEditorWindow._GameObjectAndWarning.numMaterials = 1
int MB3_MeshBakerEditorWindow._GameObjectAndWarning.numVerts = 0
bool MB3_MeshBakerEditorWindow._GameObjectAndWarning.outOfBoundsUVs = false
Shader MB3_MeshBakerEditorWindow._GameObjectAndWarning.shader = null
Shader [] MB3_MeshBakerEditorWindow._GameObjectAndWarning.shaders = null
bool MB3_MeshBakerEditorWindow._GameObjectAndWarning.submeshesOverlap = false
string MB3_MeshBakerEditorWindow._GameObjectAndWarning.warning

The documentation for this class was generated from the following file: