| MB3_MeshBakerEditorWindow._GameObjectAndWarning._GameObjectAndWarning |
( |
GameObject |
g, |
|
|
string |
w, |
|
|
LightMapOption |
ls |
|
) |
| |
| int MB3_MeshBakerEditorWindow._GameObjectAndWarning.CompareTo |
( |
System.Object |
obj | ) |
|
| GameObject MB3_MeshBakerEditorWindow._GameObjectAndWarning.go |
| bool MB3_MeshBakerEditorWindow._GameObjectAndWarning.isStatic = false |
| int MB3_MeshBakerEditorWindow._GameObjectAndWarning.lightmapIndex = -1 |
| LightMapOption MB3_MeshBakerEditorWindow._GameObjectAndWarning.lightmapSetting |
| Material MB3_MeshBakerEditorWindow._GameObjectAndWarning.material = null |
| Material [] MB3_MeshBakerEditorWindow._GameObjectAndWarning.materials = null |
| int MB3_MeshBakerEditorWindow._GameObjectAndWarning.numMaterials = 1 |
| int MB3_MeshBakerEditorWindow._GameObjectAndWarning.numVerts = 0 |
| bool MB3_MeshBakerEditorWindow._GameObjectAndWarning.outOfBoundsUVs = false |
| Shader MB3_MeshBakerEditorWindow._GameObjectAndWarning.shader = null |
| Shader [] MB3_MeshBakerEditorWindow._GameObjectAndWarning.shaders = null |
| bool MB3_MeshBakerEditorWindow._GameObjectAndWarning.submeshesOverlap = false |
| string MB3_MeshBakerEditorWindow._GameObjectAndWarning.warning |
The documentation for this class was generated from the following file: