Inherits MonoBehaviour.
§ SearchHierarchyForBone()
| Transform MB_CharacterBuilderSceneController.SearchHierarchyForBone |
( |
Transform |
current, |
|
|
string |
name |
|
) |
| |
§ armLefts
| GameObject [] MB_CharacterBuilderSceneController.armLefts = new GameObject[0] |
§ armRights
| GameObject [] MB_CharacterBuilderSceneController.armRights = new GameObject[0] |
§ charArmLeft
| GameObject MB_CharacterBuilderSceneController.charArmLeft |
§ charArmRight
| GameObject MB_CharacterBuilderSceneController.charArmRight |
§ charHandLeft
| GameObject MB_CharacterBuilderSceneController.charHandLeft |
§ charHandRight
| GameObject MB_CharacterBuilderSceneController.charHandRight |
§ handLefts
| GameObject [] MB_CharacterBuilderSceneController.handLefts = new GameObject[0] |
§ handRights
| GameObject [] MB_CharacterBuilderSceneController.handRights = new GameObject[0] |
§ skinnedMeshBaker
| MB3_MeshBaker MB_CharacterBuilderSceneController.skinnedMeshBaker |
§ targetCharacter
| GameObject MB_CharacterBuilderSceneController.targetCharacter |
§ torsos
| GameObject [] MB_CharacterBuilderSceneController.torsos = new GameObject[0] |
The documentation for this class was generated from the following file: