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| Texture2D | DoRenderAtlas (GameObject gameObject, int width, int height, int padding, Rect[] rss, List< MB3_TextureCombiner.MB_TexSet > textureSetss, int indexOfTexSetToRenders, ShaderTextureProperty texPropertyname, TextureBlender resultMaterialTextureBlender, bool isNormalMap, bool fixOutOfBoundsUVs, bool considerNonTextureProperties, MB3_TextureCombiner texCombiner, MB2_LogLevel LOG_LEV) |
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| void | OnRenderObject () |
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§ DoRenderAtlas()
| Texture2D MB_TextureCombinerRenderTexture.DoRenderAtlas |
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GameObject |
gameObject, |
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int |
width, |
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int |
height, |
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int |
padding, |
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Rect [] |
rss, |
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List< MB3_TextureCombiner.MB_TexSet > |
textureSetss, |
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int |
indexOfTexSetToRenders, |
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ShaderTextureProperty |
texPropertyname, |
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TextureBlender |
resultMaterialTextureBlender, |
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bool |
isNormalMap, |
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bool |
fixOutOfBoundsUVs, |
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bool |
considerNonTextureProperties, |
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MB3_TextureCombiner |
texCombiner, |
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MB2_LogLevel |
LOG_LEV |
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) |
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§ OnRenderObject()
| void MB_TextureCombinerRenderTexture.OnRenderObject |
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| ) |
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§ LOG_LEVEL
| MB2_LogLevel MB_TextureCombinerRenderTexture.LOG_LEVEL = MB2_LogLevel.info |
The documentation for this class was generated from the following file: