Inherits MonoBehaviour.
§ applyToSelection()
| void MUtil_MeshMaster.applyToSelection |
( |
Matrix4x4 |
m2 | ) |
|
§ bakeTransform()
| void MUtil_MeshMaster.bakeTransform |
( |
| ) |
|
§ drawSelection()
| void MUtil_MeshMaster.drawSelection |
( |
| ) |
|
§ drawVisualization()
| void MUtil_MeshMaster.drawVisualization |
( |
| ) |
|
§ flipNormals()
| void MUtil_MeshMaster.flipNormals |
( |
| ) |
|
§ getMesh()
| Mesh MUtil_MeshMaster.getMesh |
( |
| ) |
|
§ getSelection()
§ printBindPoses()
| void MUtil_MeshMaster.printBindPoses |
( |
| ) |
|
§ printBones()
| void MUtil_MeshMaster.printBones |
( |
| ) |
|
§ printBoneWeights()
| void MUtil_MeshMaster.printBoneWeights |
( |
| ) |
|
§ printColors()
| void MUtil_MeshMaster.printColors |
( |
| ) |
|
§ printNormals()
| void MUtil_MeshMaster.printNormals |
( |
| ) |
|
§ printTangents()
| void MUtil_MeshMaster.printTangents |
( |
| ) |
|
§ printTriangles()
| void MUtil_MeshMaster.printTriangles |
( |
| ) |
|
§ printUV1s()
| void MUtil_MeshMaster.printUV1s |
( |
| ) |
|
§ printUV2s()
| void MUtil_MeshMaster.printUV2s |
( |
| ) |
|
§ printUVs()
| void MUtil_MeshMaster.printUVs |
( |
| ) |
|
§ printVerts()
| void MUtil_MeshMaster.printVerts |
( |
| ) |
|
§ recalculateNormals()
| void MUtil_MeshMaster.recalculateNormals |
( |
| ) |
|
§ refresh()
| void MUtil_MeshMaster.refresh |
( |
| ) |
|
§ splitEdges()
| void MUtil_MeshMaster.splitEdges |
( |
| ) |
|
§ unwrapLightmapUVs()
| void MUtil_MeshMaster.unwrapLightmapUVs |
( |
| ) |
|
§ unwrapTextureUVs()
| void MUtil_MeshMaster.unwrapTextureUVs |
( |
| ) |
|
§ drawBones
| bool MUtil_MeshMaster.drawBones |
§ drawLabels
| bool MUtil_MeshMaster.drawLabels = false |
§ meshDescription
| string MUtil_MeshMaster.meshDescription = "" |
§ meshEditMode
§ normalSize
| float MUtil_MeshMaster.normalSize =.5f |
§ printIndex
| int MUtil_MeshMaster.printIndex =0 |
§ selection
§ showFaceNormals
| bool MUtil_MeshMaster.showFaceNormals |
§ showNormals
| bool MUtil_MeshMaster.showNormals |
§ showTangents
| bool MUtil_MeshMaster.showTangents |
§ uvFieldToGenerate
| int MUtil_MeshMaster.uvFieldToGenerate =0 |
§ uvFieldToTexture
| int MUtil_MeshMaster.uvFieldToTexture =0 |
§ uvImageHeight
| int MUtil_MeshMaster.uvImageHeight = 1024 |
§ uvImageSubmesh
| int MUtil_MeshMaster.uvImageSubmesh = 0 |
§ uvImageWidth
| int MUtil_MeshMaster.uvImageWidth = 1024 |
The documentation for this class was generated from the following file: