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| static void | createFromMesh (Mesh m, int submeshIdx, int width, int height, string path, FileSaveFunction fileSaveFunction, UVType uvType=UVType.uv) |
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| static bool | plot (Texture2D t, int x, int y) |
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| static void | drawline (Texture2D t, int x0, int y0, int x1, int y1) |
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§ createFromMesh()
| static void MUtil_UVImage.createFromMesh |
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Mesh |
m, |
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int |
submeshIdx, |
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int |
width, |
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int |
height, |
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string |
path, |
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FileSaveFunction |
fileSaveFunction, |
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UVType |
uvType = UVType.uv |
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) |
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§ drawline()
| static void MUtil_UVImage.drawline |
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Texture2D |
t, |
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int |
x0, |
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int |
y0, |
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int |
x1, |
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int |
y1 |
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) |
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§ FileSaveFunction()
| delegate void MUtil_UVImage.FileSaveFunction |
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string |
pth, |
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byte [] |
bytes |
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) |
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§ plot()
| static bool MUtil_UVImage.plot |
( |
Texture2D |
t, |
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int |
x, |
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int |
y |
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) |
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static |
The documentation for this class was generated from the following file: