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MeshBaker
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Base class for multi-finger gestures that require individual access to each finger position (as opposed to averaged position) More...
Inherits GestureRecognizer.
Inherited by PinchGestureRecognizer, and RotationGestureRecognizer.
Public Member Functions | |
| Vector2 | GetPosition (int index) |
| Get the position of the finger at the given index More... | |
| Vector2 | GetStartPosition (int index) |
| Get the initial position of the finger at the given index More... | |
Public Member Functions inherited from GestureRecognizer | |
| virtual bool | CheckCanBeginDelegate (FingerGestures.IFingerList touches) |
| delegate bool | CanBeginDelegate (GestureRecognizer gr, FingerGestures.IFingerList touches) |
| void | SetCanBeginDelegate (CanBeginDelegate f) |
| CanBeginDelegate | GetCanBeginDelegate () |
Public Member Functions inherited from FGComponent | |
| delegate void | EventDelegate< T > (T source) |
Protected Member Functions | |
| override void | Start () |
| void | OnFingerCountChanged (int fingerCount) |
Protected Member Functions inherited from GestureRecognizer | |
| virtual void | Reset () |
| Put back the gesture recognizer in Ready state and reset any relevant data ResetMode More... | |
| virtual void | OnTouchSequenceStarted () |
| Called when the first finger of a new multi-touch sequence has touched the screen More... | |
| virtual void | OnTouchSequenceEnded () |
| Called when all the fingers that participated in the current multi-touch sequence are no longer touching the screen More... | |
| override void | OnUpdate (FingerGestures.IFingerList touches) |
| This is called after FingerGestures has updated the state of each finger More... | |
| virtual GestureState | OnReady (FingerGestures.IFingerList touches) |
| virtual bool | ShouldFailFromReady (FingerGestures.IFingerList touches) |
| virtual bool | CanBegin (FingerGestures.IFingerList touches) |
| This controls whether or not the gesture recognition should begin More... | |
| abstract int | GetRequiredFingerCount () |
| Return the exact number of active touches required for the gesture to be valid More... | |
| abstract void | OnBegin (FingerGestures.IFingerList touches) |
| Method called when the gesture recognizer has just started recognizing a valid gesture More... | |
| abstract GestureState | OnActive (FingerGestures.IFingerList touches) |
| Method called on each frame that the gesture recognizer is in an active state More... | |
| bool | Young (FingerGestures.IFingerList touches) |
| Check if all the touches in the list started recently More... | |
Protected Member Functions inherited from FGComponent | |
| virtual void | Awake () |
| virtual void | OnEnable () |
| virtual void | OnDisable () |
Properties | |
| Vector2 [] | StartPosition [get, set] |
| Vector2 [] | Position [get, set] |
| int | RequiredFingerCount [get] |
Properties inherited from GestureRecognizer | |
| GestureState | PreviousState [get] |
| Get the previous gesture state More... | |
| GestureState | State [get, protected set] |
| Get or set the current gesture state More... | |
| bool | IsActive [get] |
| Return true if the gesture recognition has started and is on-going State More... | |
| FingerGestures.ITouchFilter | TouchFilter [get, set] |
| Get or set the touch filter used to modify the list of active touches about to be processed by the gesture recognizer More... | |
Additional Inherited Members | |
Public Types inherited from GestureRecognizer | |
| enum | GestureState { GestureState.Ready, GestureState.InProgress, GestureState.Failed, GestureState.Recognized } |
| Possible gesture states More... | |
| enum | GestureResetMode { GestureResetMode.NextFrame, GestureResetMode.EndOfTouchSequence, GestureResetMode.StartOfTouchSequence } |
| The reset mode determines when to reset a GestureRecognizer after it fails or succeed (GestureState.Failed or GestureState.Recognized) More... | |
Public Attributes inherited from GestureRecognizer | |
| GestureResetMode | ResetMode = GestureResetMode.StartOfTouchSequence |
| Get or set the reset mode for this gesture recognizer More... | |
Events inherited from GestureRecognizer | |
| EventDelegate< GestureRecognizer > | OnStateChanged |
| Event fired whenever the gesture recognizer state changes State PreviousState More... | |
Base class for multi-finger gestures that require individual access to each finger position (as opposed to averaged position)
| Vector2 MultiFingerGestureRecognizer.GetPosition | ( | int | index | ) |
Get the position of the finger at the given index
| index | index of the finger to retrieve |
| Vector2 MultiFingerGestureRecognizer.GetStartPosition | ( | int | index | ) |
Get the initial position of the finger at the given index
| index | index of the finger to retrieve |
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Reimplemented from GestureRecognizer.
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1.8.12