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MeshBaker
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Swipe gesture: quick drag/drop motion & release in a cardinal direction (e.g. More...
Inherits AveragedGestureRecognizer.
Public Member Functions | |
| bool | IsValidDirection (FingerGestures.SwipeDirection dir) |
| Return true if the input direction is supported More... | |
Public Member Functions inherited from GestureRecognizer | |
| virtual bool | CheckCanBeginDelegate (FingerGestures.IFingerList touches) |
| delegate bool | CanBeginDelegate (GestureRecognizer gr, FingerGestures.IFingerList touches) |
| void | SetCanBeginDelegate (CanBeginDelegate f) |
| CanBeginDelegate | GetCanBeginDelegate () |
Public Member Functions inherited from FGComponent | |
| delegate void | EventDelegate< T > (T source) |
Public Attributes | |
| FingerGestures.SwipeDirection | ValidDirections = FingerGestures.SwipeDirection.All |
| Directions we want the swipe recognizer to detect More... | |
| float | MinDistance = 1.0f |
| Minimum swipe distance More... | |
| float | MinVelocity = 1.0f |
| Minimum swipe velocity More... | |
| float | DirectionTolerance = 0.2f |
| Amount of tolerance when determining if the finger motion was performed along one of the supported swipe directions. More... | |
Public Attributes inherited from AveragedGestureRecognizer | |
| int | RequiredFingerCount = 1 |
| Exact number of touches required for the gesture to be recognized More... | |
Public Attributes inherited from GestureRecognizer | |
| GestureResetMode | ResetMode = GestureResetMode.StartOfTouchSequence |
| Get or set the reset mode for this gesture recognizer More... | |
Protected Member Functions | |
| override bool | CanBegin (FingerGestures.IFingerList touches) |
| This controls whether or not the gesture recognition should begin More... | |
| override void | OnBegin (FingerGestures.IFingerList touches) |
| Method called when the gesture recognizer has just started recognizing a valid gesture More... | |
| override GestureState | OnActive (FingerGestures.IFingerList touches) |
| Method called on each frame that the gesture recognizer is in an active state More... | |
Protected Member Functions inherited from AveragedGestureRecognizer | |
| override int | GetRequiredFingerCount () |
| Return the exact number of active touches required for the gesture to be valid More... | |
Protected Member Functions inherited from GestureRecognizer | |
| virtual void | Reset () |
| Put back the gesture recognizer in Ready state and reset any relevant data ResetMode More... | |
| override void | Start () |
| virtual void | OnTouchSequenceStarted () |
| Called when the first finger of a new multi-touch sequence has touched the screen More... | |
| virtual void | OnTouchSequenceEnded () |
| Called when all the fingers that participated in the current multi-touch sequence are no longer touching the screen More... | |
| override void | OnUpdate (FingerGestures.IFingerList touches) |
| This is called after FingerGestures has updated the state of each finger More... | |
| virtual GestureState | OnReady (FingerGestures.IFingerList touches) |
| virtual bool | ShouldFailFromReady (FingerGestures.IFingerList touches) |
| bool | Young (FingerGestures.IFingerList touches) |
| Check if all the touches in the list started recently More... | |
Protected Member Functions inherited from FGComponent | |
| virtual void | Awake () |
| virtual void | OnEnable () |
| virtual void | OnDisable () |
Properties | |
| Vector2 | Move [get] |
| Get the total move from start position to last/current position More... | |
| FingerGestures.SwipeDirection | Direction [get] |
| Get the swipe direction detected More... | |
| float | Velocity [get] |
| Get the current swipe velocity (in screen units per second) More... | |
Properties inherited from AveragedGestureRecognizer | |
| Vector2 | StartPosition [get, protected set] |
| Initial finger(s) position More... | |
| Vector2 | Position [get, protected set] |
| Current finger(s) position More... | |
Properties inherited from GestureRecognizer | |
| GestureState | PreviousState [get] |
| Get the previous gesture state More... | |
| GestureState | State [get, protected set] |
| Get or set the current gesture state More... | |
| bool | IsActive [get] |
| Return true if the gesture recognition has started and is on-going State More... | |
| FingerGestures.ITouchFilter | TouchFilter [get, set] |
| Get or set the touch filter used to modify the list of active touches about to be processed by the gesture recognizer More... | |
Events | |
| EventDelegate< SwipeGestureRecognizer > | OnSwipe |
| Event fired when a valid swipe gesture has been detected, upon release of the finger(s) Direction Velocity More... | |
Events inherited from GestureRecognizer | |
| EventDelegate< GestureRecognizer > | OnStateChanged |
| Event fired whenever the gesture recognizer state changes State PreviousState More... | |
Additional Inherited Members | |
Public Types inherited from GestureRecognizer | |
| enum | GestureState { GestureState.Ready, GestureState.InProgress, GestureState.Failed, GestureState.Recognized } |
| Possible gesture states More... | |
| enum | GestureResetMode { GestureResetMode.NextFrame, GestureResetMode.EndOfTouchSequence, GestureResetMode.StartOfTouchSequence } |
| The reset mode determines when to reset a GestureRecognizer after it fails or succeed (GestureState.Failed or GestureState.Recognized) More... | |
Swipe gesture: quick drag/drop motion & release in a cardinal direction (e.g.
a page flip with the finger)
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protectedvirtual |
This controls whether or not the gesture recognition should begin
| touches | The active touches |
Reimplemented from GestureRecognizer.
| bool SwipeGestureRecognizer.IsValidDirection | ( | FingerGestures.SwipeDirection | dir | ) |
Return true if the input direction is supported
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protectedvirtual |
Method called on each frame that the gesture recognizer is in an active state
| touches | The active touches |
Implements GestureRecognizer.
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protectedvirtual |
Method called when the gesture recognizer has just started recognizing a valid gesture
| touches | The active touches |
Implements GestureRecognizer.
| float SwipeGestureRecognizer.DirectionTolerance = 0.2f |
Amount of tolerance when determining if the finger motion was performed along one of the supported swipe directions.
This amount should be kept between 0 and 0.5f, where 0 means no tolerance and 0.5f means you can move within 45 degrees away from the allowed direction
| float SwipeGestureRecognizer.MinDistance = 1.0f |
Minimum swipe distance
| float SwipeGestureRecognizer.MinVelocity = 1.0f |
Minimum swipe velocity
| FingerGestures.SwipeDirection SwipeGestureRecognizer.ValidDirections = FingerGestures.SwipeDirection.All |
Directions we want the swipe recognizer to detect
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get |
Get the swipe direction detected
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get |
Get the total move from start position to last/current position
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get |
Get the current swipe velocity (in screen units per second)
| EventDelegate<SwipeGestureRecognizer> SwipeGestureRecognizer.OnSwipe |
1.8.12