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| static void | createFromMesh (Mesh m, int width, int height) |
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| static bool | plot (Texture2D t, int x, int y) |
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| static void | drawline (Texture2D t, int x0, int y0, int x1, int y1) |
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§ createFromMesh()
| static void UVImage.createFromMesh |
( |
Mesh |
m, |
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int |
width, |
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int |
height |
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) |
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static |
§ drawline()
| static void UVImage.drawline |
( |
Texture2D |
t, |
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int |
x0, |
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int |
y0, |
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int |
x1, |
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int |
y1 |
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) |
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static |
§ plot()
| static bool UVImage.plot |
( |
Texture2D |
t, |
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int |
x, |
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int |
y |
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) |
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static |
The documentation for this class was generated from the following file:
- D:/workspace/Unity/MeshBaker/Assets/MeshUtility/UVImage.cs