Inherits MonoBehaviour, and UnityTest.IAssertionComponentConfigurator.
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| static T | Create< T > (CheckMethod checkOnMethods, GameObject gameObject, string propertyPath) |
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| static T | Create< T > (out IAssertionComponentConfigurator configurator, CheckMethod checkOnMethods, GameObject gameObject, string propertyPath) |
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| static T | Create< T > (CheckMethod checkOnMethods, GameObject gameObject, string propertyPath, GameObject gameObject2, string propertyPath2) |
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| static T | Create< T > (out IAssertionComponentConfigurator configurator, CheckMethod checkOnMethods, GameObject gameObject, string propertyPath, GameObject gameObject2, string propertyPath2) |
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| static T | Create< T > (CheckMethod checkOnMethods, GameObject gameObject, string propertyPath, object constValue) |
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| static T | Create< T > (out IAssertionComponentConfigurator configurator, CheckMethod checkOnMethods, GameObject gameObject, string propertyPath, object constValue) |
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§ Awake()
| void UnityTest.AssertionComponent.Awake |
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| ) |
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§ CheckPeriodically()
| IEnumerator UnityTest.AssertionComponent.CheckPeriodically |
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§ Create< T >() [1/6]
| static T UnityTest.AssertionComponent.Create< T > |
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CheckMethod |
checkOnMethods, |
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GameObject |
gameObject, |
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string |
propertyPath |
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) |
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static |
§ Create< T >() [2/6]
§ Create< T >() [3/6]
| static T UnityTest.AssertionComponent.Create< T > |
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CheckMethod |
checkOnMethods, |
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GameObject |
gameObject, |
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string |
propertyPath, |
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GameObject |
gameObject2, |
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string |
propertyPath2 |
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) |
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static |
§ Create< T >() [4/6]
| static T UnityTest.AssertionComponent.Create< T > |
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out IAssertionComponentConfigurator |
configurator, |
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CheckMethod |
checkOnMethods, |
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GameObject |
gameObject, |
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string |
propertyPath, |
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GameObject |
gameObject2, |
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string |
propertyPath2 |
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) |
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static |
§ Create< T >() [5/6]
| static T UnityTest.AssertionComponent.Create< T > |
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CheckMethod |
checkOnMethods, |
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GameObject |
gameObject, |
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string |
propertyPath, |
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object |
constValue |
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) |
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static |
§ Create< T >() [6/6]
§ FixedUpdate()
| void UnityTest.AssertionComponent.FixedUpdate |
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| ) |
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§ GetCreationLocation()
| string UnityTest.AssertionComponent.GetCreationLocation |
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§ GetFailureReferenceObject()
| Object UnityTest.AssertionComponent.GetFailureReferenceObject |
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§ IsCheckMethodSelected()
| bool UnityTest.AssertionComponent.IsCheckMethodSelected |
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CheckMethod |
method | ) |
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§ LateUpdate()
| void UnityTest.AssertionComponent.LateUpdate |
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§ OnBecameInvisible()
| void UnityTest.AssertionComponent.OnBecameInvisible |
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§ OnBecameVisible()
| void UnityTest.AssertionComponent.OnBecameVisible |
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§ OnCollisionEnter()
| void UnityTest.AssertionComponent.OnCollisionEnter |
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§ OnCollisionEnter2D()
| void UnityTest.AssertionComponent.OnCollisionEnter2D |
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§ OnCollisionExit()
| void UnityTest.AssertionComponent.OnCollisionExit |
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§ OnCollisionExit2D()
| void UnityTest.AssertionComponent.OnCollisionExit2D |
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§ OnCollisionStay()
| void UnityTest.AssertionComponent.OnCollisionStay |
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§ OnCollisionStay2D()
| void UnityTest.AssertionComponent.OnCollisionStay2D |
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§ OnControllerColliderHit()
| void UnityTest.AssertionComponent.OnControllerColliderHit |
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§ OnDestroy()
| void UnityTest.AssertionComponent.OnDestroy |
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§ OnDisable()
| void UnityTest.AssertionComponent.OnDisable |
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§ OnEnable()
| void UnityTest.AssertionComponent.OnEnable |
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§ OnJointBreak()
| void UnityTest.AssertionComponent.OnJointBreak |
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§ OnParticleCollision()
| void UnityTest.AssertionComponent.OnParticleCollision |
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§ OnTriggerEnter()
| void UnityTest.AssertionComponent.OnTriggerEnter |
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§ OnTriggerEnter2D()
| void UnityTest.AssertionComponent.OnTriggerEnter2D |
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§ OnTriggerExit()
| void UnityTest.AssertionComponent.OnTriggerExit |
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§ OnTriggerExit2D()
| void UnityTest.AssertionComponent.OnTriggerExit2D |
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§ OnTriggerStay()
| void UnityTest.AssertionComponent.OnTriggerStay |
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§ OnTriggerStay2D()
| void UnityTest.AssertionComponent.OnTriggerStay2D |
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§ OnValidate()
| void UnityTest.AssertionComponent.OnValidate |
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§ ShouldCheckOnFrame()
| bool UnityTest.AssertionComponent.ShouldCheckOnFrame |
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§ Start()
| void UnityTest.AssertionComponent.Start |
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§ Update()
| void UnityTest.AssertionComponent.Update |
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§ checkAfterFrames
| int UnityTest.AssertionComponent.checkAfterFrames = 1 |
§ checkAfterTime
| float UnityTest.AssertionComponent.checkAfterTime = 1f |
§ checkMethods
§ checksPerformed
| int UnityTest.AssertionComponent.checksPerformed = 0 |
§ hasFailed
| bool UnityTest.AssertionComponent.hasFailed |
§ repeatCheckFrame
| bool UnityTest.AssertionComponent.repeatCheckFrame = true |
§ repeatCheckTime
| bool UnityTest.AssertionComponent.repeatCheckTime = true |
§ repeatEveryFrame
| int UnityTest.AssertionComponent.repeatEveryFrame = 1 |
§ repeatEveryTime
| float UnityTest.AssertionComponent.repeatEveryTime = 1f |
§ Action
§ Component
§ TimeCheckRepeat
| bool UnityTest.AssertionComponent.TimeCheckRepeat |
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set |
§ TimeCheckRepeatFrequency
| float UnityTest.AssertionComponent.TimeCheckRepeatFrequency |
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set |
§ TimeCheckStartAfter
| float UnityTest.AssertionComponent.TimeCheckStartAfter |
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set |
§ UpdateCheckRepeat
| bool UnityTest.AssertionComponent.UpdateCheckRepeat |
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set |
§ UpdateCheckRepeatFrequency
| int UnityTest.AssertionComponent.UpdateCheckRepeatFrequency |
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set |
§ UpdateCheckStartOnFrame
| int UnityTest.AssertionComponent.UpdateCheckStartOnFrame |
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set |
The documentation for this class was generated from the following file: