Inherits MonoBehaviour.
|
| enum | Functions {
Functions.CallAfterSeconds,
Functions.CallAfterFrames,
Functions.Start,
Functions.Update,
Functions.FixedUpdate,
Functions.LateUpdate,
Functions.OnDestroy,
Functions.OnEnable,
Functions.OnDisable,
Functions.OnControllerColliderHit,
Functions.OnParticleCollision,
Functions.OnJointBreak,
Functions.OnBecameInvisible,
Functions.OnBecameVisible,
Functions.OnTriggerEnter,
Functions.OnTriggerExit,
Functions.OnTriggerStay,
Functions.OnCollisionEnter,
Functions.OnCollisionExit,
Functions.OnCollisionStay,
Functions.OnTriggerEnter2D,
Functions.OnTriggerExit2D,
Functions.OnTriggerStay2D,
Functions.OnCollisionEnter2D,
Functions.OnCollisionExit2D,
Functions.OnCollisionStay2D
} |
| |
| enum | Method { Method.Pass,
Method.Fail
} |
| |
§ Functions
| Enumerator |
|---|
| CallAfterSeconds | |
| CallAfterFrames | |
| Start | |
| Update | |
| FixedUpdate | |
| LateUpdate | |
| OnDestroy | |
| OnEnable | |
| OnDisable | |
| OnControllerColliderHit | |
| OnParticleCollision | |
| OnJointBreak | |
| OnBecameInvisible | |
| OnBecameVisible | |
| OnTriggerEnter | |
| OnTriggerExit | |
| OnTriggerStay | |
| OnCollisionEnter | |
| OnCollisionExit | |
| OnCollisionStay | |
| OnTriggerEnter2D | |
| OnTriggerExit2D | |
| OnTriggerStay2D | |
| OnCollisionEnter2D | |
| OnCollisionExit2D | |
| OnCollisionStay2D | |
§ Method
§ FixedUpdate()
| void UnityTest.CallTesting.FixedUpdate |
( |
| ) |
|
§ LateUpdate()
| void UnityTest.CallTesting.LateUpdate |
( |
| ) |
|
§ OnBecameInvisible()
| void UnityTest.CallTesting.OnBecameInvisible |
( |
| ) |
|
§ OnBecameVisible()
| void UnityTest.CallTesting.OnBecameVisible |
( |
| ) |
|
§ OnCollisionEnter()
| void UnityTest.CallTesting.OnCollisionEnter |
( |
| ) |
|
§ OnCollisionEnter2D()
| void UnityTest.CallTesting.OnCollisionEnter2D |
( |
| ) |
|
§ OnCollisionExit()
| void UnityTest.CallTesting.OnCollisionExit |
( |
| ) |
|
§ OnCollisionExit2D()
| void UnityTest.CallTesting.OnCollisionExit2D |
( |
| ) |
|
§ OnCollisionStay()
| void UnityTest.CallTesting.OnCollisionStay |
( |
| ) |
|
§ OnCollisionStay2D()
| void UnityTest.CallTesting.OnCollisionStay2D |
( |
| ) |
|
§ OnControllerColliderHit()
| void UnityTest.CallTesting.OnControllerColliderHit |
( |
| ) |
|
§ OnDestroy()
| void UnityTest.CallTesting.OnDestroy |
( |
| ) |
|
§ OnDisable()
| void UnityTest.CallTesting.OnDisable |
( |
| ) |
|
§ OnEnable()
| void UnityTest.CallTesting.OnEnable |
( |
| ) |
|
§ OnJointBreak()
| void UnityTest.CallTesting.OnJointBreak |
( |
| ) |
|
§ OnParticleCollision()
| void UnityTest.CallTesting.OnParticleCollision |
( |
| ) |
|
§ OnTriggerEnter()
| void UnityTest.CallTesting.OnTriggerEnter |
( |
| ) |
|
§ OnTriggerEnter2D()
| void UnityTest.CallTesting.OnTriggerEnter2D |
( |
| ) |
|
§ OnTriggerExit()
| void UnityTest.CallTesting.OnTriggerExit |
( |
| ) |
|
§ OnTriggerExit2D()
| void UnityTest.CallTesting.OnTriggerExit2D |
( |
| ) |
|
§ OnTriggerStay()
| void UnityTest.CallTesting.OnTriggerStay |
( |
| ) |
|
§ OnTriggerStay2D()
| void UnityTest.CallTesting.OnTriggerStay2D |
( |
| ) |
|
§ Start()
| void UnityTest.CallTesting.Start |
( |
| ) |
|
§ Update()
| void UnityTest.CallTesting.Update |
( |
| ) |
|
§ afterFrames
| int UnityTest.CallTesting.afterFrames = 0 |
§ afterSeconds
| float UnityTest.CallTesting.afterSeconds = 0.0f |
§ callOnMethod
§ methodToCall
| Method UnityTest.CallTesting.methodToCall |
The documentation for this class was generated from the following file:
- D:/workspace/Unity/MeshBaker/Assets/UnityTestTools/IntegrationTestsFramework/TestingAssets/CallTesting.cs