Inherits MonoBehaviour, and UnityTest.ITestComponent.
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| enum | IncludedPlatforms {
IncludedPlatforms.WindowsEditor = 1 << 0,
IncludedPlatforms.OSXEditor = 1 << 1,
IncludedPlatforms.WindowsPlayer = 1 << 2,
IncludedPlatforms.OSXPlayer = 1 << 3,
IncludedPlatforms.LinuxPlayer = 1 << 4,
IncludedPlatforms.MetroPlayerX86 = 1 << 5,
IncludedPlatforms.MetroPlayerX64 = 1 << 6,
IncludedPlatforms.MetroPlayerARM = 1 << 7,
IncludedPlatforms.WindowsWebPlayer = 1 << 8,
IncludedPlatforms.OSXWebPlayer = 1 << 9,
IncludedPlatforms.Android = 1 << 10,
IncludedPlatforms.IPhonePlayer = 1 << 11,
IncludedPlatforms.TizenPlayer = 1 << 12,
IncludedPlatforms.WP8Player = 1 << 13,
IncludedPlatforms.BB10Player = 1 << 14,
IncludedPlatforms.NaCl = 1 << 15,
IncludedPlatforms.PS3 = 1 << 16,
IncludedPlatforms.XBOX360 = 1 << 17,
IncludedPlatforms.WiiPlayer = 1 << 18,
IncludedPlatforms.PSP2 = 1 << 19,
IncludedPlatforms.PS4 = 1 << 20,
IncludedPlatforms.PSMPlayer = 1 << 21,
IncludedPlatforms.XboxOne = 1 << 22
} |
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§ IncludedPlatforms
| Enumerator |
|---|
| WindowsEditor | |
| OSXEditor | |
| WindowsPlayer | |
| OSXPlayer | |
| LinuxPlayer | |
| MetroPlayerX86 | |
| MetroPlayerX64 | |
| MetroPlayerARM | |
| WindowsWebPlayer | |
| OSXWebPlayer | |
| Android | |
| IPhonePlayer | |
| TizenPlayer | |
| WP8Player | |
| BB10Player | |
| NaCl | |
| PS3 | |
| XBOX360 | |
| WiiPlayer | |
| PSP2 | |
| PS4 | |
| PSMPlayer | |
| XboxOne | |
§ AnyDynamicTestForCurrentScene()
| static bool UnityTest.TestComponent.AnyDynamicTestForCurrentScene |
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§ AnyTestsOnScene()
| static bool UnityTest.TestComponent.AnyTestsOnScene |
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§ CompareTo()
§ CreateDynamicTest()
| static TestComponent UnityTest.TestComponent.CreateDynamicTest |
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Type |
type | ) |
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§ CreateTest()
| static GameObject UnityTest.TestComponent.CreateTest |
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§ DestroyAllDynamicTests()
| static void UnityTest.TestComponent.DestroyAllDynamicTests |
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§ DisableAllTests()
| static void UnityTest.TestComponent.DisableAllTests |
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§ EnableTest()
| void UnityTest.TestComponent.EnableTest |
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bool |
enable | ) |
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§ Equals()
| override bool UnityTest.TestComponent.Equals |
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object |
o | ) |
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§ FindAllDynamicTestsOnScene()
| static List<TestComponent> UnityTest.TestComponent.FindAllDynamicTestsOnScene |
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§ FindAllTestsOnScene()
| static List<TestComponent> UnityTest.TestComponent.FindAllTestsOnScene |
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§ FindAllTopTestsOnScene()
| static List<TestComponent> UnityTest.TestComponent.FindAllTopTestsOnScene |
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§ GetHashCode()
| override int UnityTest.TestComponent.GetHashCode |
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§ GetTestGroup()
§ GetTimeout()
| double UnityTest.TestComponent.GetTimeout |
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§ GetTypesWithHelpAttribute()
| static IEnumerable<Type> UnityTest.TestComponent.GetTypesWithHelpAttribute |
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string |
sceneName | ) |
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§ IsExceptionExpected()
| bool UnityTest.TestComponent.IsExceptionExpected |
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string |
exception | ) |
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§ IsExludedOnThisPlatform()
| bool UnityTest.TestComponent.IsExludedOnThisPlatform |
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§ IsIgnored()
| bool UnityTest.TestComponent.IsIgnored |
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§ IsTestGroup()
| bool UnityTest.TestComponent.IsTestGroup |
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§ OnValidate()
| void UnityTest.TestComponent.OnValidate |
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§ operator!=()
§ operator==()
§ ShouldSucceedOnAssertions()
| bool UnityTest.TestComponent.ShouldSucceedOnAssertions |
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§ ShouldSucceedOnException()
| bool UnityTest.TestComponent.ShouldSucceedOnException |
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§ dynamic
| bool UnityTest.TestComponent.dynamic |
§ dynamicTypeName
| string UnityTest.TestComponent.dynamicTypeName |
§ expectedExceptionList
| string UnityTest.TestComponent.expectedExceptionList = "" |
§ expectException
| bool UnityTest.TestComponent.expectException = false |
§ ignored
| bool UnityTest.TestComponent.ignored = false |
§ includedPlatforms
§ NullTestComponent
| ITestComponent UnityTest.TestComponent.NullTestComponent = new NullTestComponentImpl() |
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static |
§ platformsToIgnore
| string [] UnityTest.TestComponent.platformsToIgnore = null |
§ succeedAfterAllAssertionsAreExecuted
| bool UnityTest.TestComponent.succeedAfterAllAssertionsAreExecuted = false |
§ succeedWhenExceptionIsThrown
| bool UnityTest.TestComponent.succeedWhenExceptionIsThrown = false |
§ timeout
| float UnityTest.TestComponent.timeout = 5 |
§ Name
| string UnityTest.TestComponent.Name |
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get |
The documentation for this class was generated from the following file:
- D:/workspace/Unity/MeshBaker/Assets/UnityTestTools/IntegrationTestsFramework/TestRunner/TestComponent.cs