Inherits ITestResult, and IComparable< TestResult >.
§ ResultType
| Enumerator |
|---|
| Success | |
| Failed | |
| Timeout | |
| NotRun | |
| FailedException | |
| Ignored | |
§ TestResult()
§ CompareTo()
| int UnityTest.TestResult.CompareTo |
( |
TestResult |
other | ) |
|
§ Equals()
| override bool UnityTest.TestResult.Equals |
( |
object |
obj | ) |
|
§ GetHashCode()
| override int UnityTest.TestResult.GetHashCode |
( |
| ) |
|
§ Reset()
| void UnityTest.TestResult.Reset |
( |
| ) |
|
§ Update()
| void UnityTest.TestResult.Update |
( |
TestResult |
oldResult | ) |
|
§ duration
| double UnityTest.TestResult.duration |
§ dynamicTest
| bool UnityTest.TestResult.dynamicTest |
§ id
| string UnityTest.TestResult.id |
§ messages
| string UnityTest.TestResult.messages |
§ resultType
§ stacktrace
| string UnityTest.TestResult.stacktrace |
§ TestComponent
§ Duration
| double UnityTest.TestResult.Duration |
|
get |
§ Executed
| bool UnityTest.TestResult.Executed |
|
get |
§ FullName
| string UnityTest.TestResult.FullName |
|
get |
§ GameObject
| GameObject UnityTest.TestResult.GameObject |
|
get |
§ Id
| string UnityTest.TestResult.Id |
|
get |
§ IsFailure
| bool UnityTest.TestResult.IsFailure |
|
get |
§ IsIgnored
| bool UnityTest.TestResult.IsIgnored |
|
get |
§ IsSuccess
| bool UnityTest.TestResult.IsSuccess |
|
get |
§ IsTimeout
| bool UnityTest.TestResult.IsTimeout |
|
get |
§ Logs
| string UnityTest.TestResult.Logs |
|
get |
§ Message
| string UnityTest.TestResult.Message |
|
get |
§ Name
| string UnityTest.TestResult.Name |
|
get |
§ ResultState
§ StackTrace
| string UnityTest.TestResult.StackTrace |
|
get |
The documentation for this class was generated from the following file:
- D:/workspace/Unity/MeshBaker/Assets/UnityTestTools/IntegrationTestsFramework/TestRunner/TestResult.cs