Inherits MonoBehaviour.
§ Awake()
| void UnityTest.TestRunner.Awake |
( |
| ) |
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§ GetTestRunner()
| static TestRunner UnityTest.TestRunner.GetTestRunner |
( |
| ) |
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static |
§ InitRunner()
| void UnityTest.TestRunner.InitRunner |
( |
List< TestComponent > |
tests, |
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List< string > |
dynamicTestsToRun |
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) |
| |
§ LogCallbackStillRegistered()
| void UnityTest.TestRunner.LogCallbackStillRegistered |
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| ) |
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§ OnDestroy()
| void UnityTest.TestRunner.OnDestroy |
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| ) |
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§ OnGUI()
| void UnityTest.TestRunner.OnGUI |
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| ) |
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§ Start()
| void UnityTest.TestRunner.Start |
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| ) |
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§ StateMachine()
| IEnumerator UnityTest.TestRunner.StateMachine |
( |
| ) |
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§ Update()
| void UnityTest.TestRunner.Update |
( |
| ) |
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§ currentTest
§ TestRunnerCallback
§ isInitializedByRunner
| bool UnityTest.TestRunner.isInitializedByRunner |
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get |
The documentation for this class was generated from the following file:
- D:/workspace/Unity/MeshBaker/Assets/UnityTestTools/IntegrationTestsFramework/TestRunner/TestRunner.cs