Inherits MonoBehaviour.
§ WaterMode
| Enumerator |
|---|
| Simple | |
| Reflective | |
| Refractive | |
§ OnWillRenderObject()
| void Water.OnWillRenderObject |
( |
| ) |
|
§ m_ClipPlaneOffset
| float Water.m_ClipPlaneOffset = 0.07f |
§ m_DisablePixelLights
| bool Water.m_DisablePixelLights = true |
§ m_ReflectLayers
| LayerMask Water.m_ReflectLayers = -1 |
§ m_RefractLayers
| LayerMask Water.m_RefractLayers = -1 |
§ m_TextureSize
| int Water.m_TextureSize = 256 |
§ m_WaterMode
The documentation for this class was generated from the following file:
- D:/workspace/Unity/MeshBaker/Assets/Standard Assets/Water (Pro Only)/Sources/Scripts/Water.cs