Here is a list of all class members with links to the classes they belong to:
- s -
- s
: MB3_BatchPrefabBakerEditor.UnityTransform
- samplingEncapsulatinRect
: MB_MaterialAndUVRect
- samplingRectMatAndUVTiling
: DigitalOpus.MB.Core.MB3_TextureCombiner.MatAndTransformToMerged
, MB_MaterialAndUVRect
- saveAtlasesAsAssets
: DigitalOpus.MB.Core.MB3_TextureCombiner
- SaveAtlasToAssetDatabase()
: DigitalOpus.MB.Core.MB2_EditorMethodsInterface
, DigitalOpus.MB.Core.MB3_EditorMethods
- SaveMeshesToOutputFolderAndAssignToSMRs()
: MB3_BoneWeightCopierEditor
- SaveMeshsToAssetDatabase()
: MB3_MeshBakerEditorFunctions
- seamMesh
: MB3_BoneWeightCopier
- SetActive()
: DigitalOpus.MB.Core.MBVersion
, DigitalOpus.MB.Core.MBVersionConcrete
, DigitalOpus.MB.Core.MBVersionInterface
- SetActiveRecursively()
: DigitalOpus.MB.Core.MBVersion
, DigitalOpus.MB.Core.MBVersionConcrete
, DigitalOpus.MB.Core.MBVersionInterface
- SetInspectorLabelWidth()
: DigitalOpus.MB.Core.MBVersionEditor
, DigitalOpus.MB.Core.MBVersionEditorConcrete
, DigitalOpus.MB.Core.MBVersionEditorInterface
- SetMaterialTextureProperty()
: DigitalOpus.MB.Core.MB2_EditorMethodsInterface
, DigitalOpus.MB.Core.MB3_EditorMethods
- SetNonTexturePropertyValuesOnResultMaterial()
: DigitalOpus.MB.Core.TextureBlender
, DigitalOpus.MB.Core.TextureBlenderFallback
, DigitalOpus.MB.Core.TextureBlenderLegacyBumpDiffuse
, DigitalOpus.MB.Core.TextureBlenderLegacyDiffuse
, DigitalOpus.MB.Core.TextureBlenderStandardMetallic
, DigitalOpus.MB.Core.TextureBlenderStandardSpecular
- SetNormalMap()
: DigitalOpus.MB.Core.MB2_EditorMethodsInterface
, DigitalOpus.MB.Core.MB3_EditorMethods
- SetReadFlags()
: DigitalOpus.MB.Core.MB2_EditorMethodsInterface
, DigitalOpus.MB.Core.MB3_EditorMethods
- SetReadWriteFlag()
: DigitalOpus.MB.Core.MB2_EditorMethodsInterface
, DigitalOpus.MB.Core.MB3_EditorMethods
- setSolidColor()
: DigitalOpus.MB.Core.MB_Utility
- SetTextureSize()
: DigitalOpus.MB.Core.MB2_EditorMethodsInterface
, DigitalOpus.MB.Core.MB3_EditorMethods
- shaderName
: DigitalOpus.MB.Core.GameObjectFilterInfo
- shaders
: DigitalOpus.MB.Core.GameObjectFilterInfo
- shaderTexPropertyNames
: DigitalOpus.MB.Core.MB3_TextureCombiner
- ShaderTextureProperty()
: DigitalOpus.MB.Core.ShaderTextureProperty
- show
: DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject
- Show()
: MB_EditorUtil
- ShowHide()
: MB3_MeshBaker
- ShowHideGameObjects()
: DigitalOpus.MB.Core.MB3_MeshCombinerSingle
- size
: DigitalOpus.MB.Core.DRect
- sourceMaterials
: MB_MultiMaterial
- sourceMaterialTiling
: DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject
, MB_MaterialAndUVRect
- sourceObjectBounds
: MB3_MeshBakerGrouper
- sourcePrefab
: MB3_BatchPrefabBaker.MB3_PrefabBakerRow
- srcObjName
: MB_MaterialAndUVRect
- submeshArea
: DigitalOpus.MB.Core.MB_Utility.MeshAnalysisResult
- submeshesOverlap
: DigitalOpus.MB.Core.GameObjectFilterInfo
- submeshNumTris
: DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject
- submeshTriIdxs
: DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject
- success
: DigitalOpus.MB.Core.MB3_TextureCombiner.CombineTexturesIntoAtlasesCoroutineResult
, MB3_TextureBaker.CreateAtlasesCoroutineResult
- SuggestTreatment()
: DigitalOpus.MB.Core.MB3_TextureCombiner