Here is a list of all class members with links to the classes they belong to:
- u -
- UnityTransform()
: MB3_BatchPrefabBakerEditor.UnityTransform
- UnwrapUV2()
: MB3_MeshBakerEditorFunctions
- UpdateGameObjects()
: DigitalOpus.MB.Core.MB3_MeshCombiner
, DigitalOpus.MB.Core.MB3_MeshCombinerSingle
, DigitalOpus.MB.Core.MB3_MultiMeshCombiner
, MB3_MeshBakerCommon
- updateProgressBar()
: DigitalOpus.MB.Core.MB3_MeshBakerEditorInternal
, DigitalOpus.MB.Core.MB3_TextureBakerEditorInternal
, MB3_MeshBakerEditorWindow
- UpdateSkinnedMeshApproximateBounds()
: DigitalOpus.MB.Core.MB3_MeshCombiner
, DigitalOpus.MB.Core.MB3_MeshCombinerSingle
, DigitalOpus.MB.Core.MB3_MultiMeshCombiner
, MB3_MeshBakerCommon
- UpdateSkinnedMeshApproximateBoundsFromBones()
: DigitalOpus.MB.Core.MB3_MeshCombiner
, DigitalOpus.MB.Core.MB3_MeshCombinerSingle
, DigitalOpus.MB.Core.MB3_MultiMeshCombiner
, MB3_MeshBakerCommon
- UpdateSkinnedMeshApproximateBoundsFromBonesStatic()
: DigitalOpus.MB.Core.MB3_MeshCombiner
- UpdateSkinnedMeshApproximateBoundsFromBounds()
: DigitalOpus.MB.Core.MB3_MeshCombiner
, DigitalOpus.MB.Core.MB3_MeshCombinerSingle
, DigitalOpus.MB.Core.MB3_MultiMeshCombiner
, MB3_MeshBakerCommon
- UpdateSkinnedMeshApproximateBoundsFromBoundsStatic()
: DigitalOpus.MB.Core.MB3_MeshCombiner
- useObjsToMeshFromTexBaker
: MB3_MeshBakerCommon
- uv0modified
: DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MeshChannels
- uv0raw
: DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MeshChannels
- uv2
: DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MeshChannels
- uv2UnwrappingParamsHardAngle
: DigitalOpus.MB.Core.MB3_MeshCombiner
- uv2UnwrappingParamsPackMargin
: DigitalOpus.MB.Core.MB3_MeshCombiner
- uv3
: DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MeshChannels
- uv4
: DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MeshChannels
- uvRect
: DigitalOpus.MB.Core.MB_Utility.MeshAnalysisResult
- uvRects
: DigitalOpus.MB.Core.MB3_MeshCombinerSingle.MB_DynamicGameObject