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MeshBaker
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M b2_ texture combiner editor methods. More...
Public Member Functions | |
| void | Clear () |
| void | SetReadFlags (ProgressUpdateDelegate progressInfo) |
| void | SetReadWriteFlag (Texture2D tx, bool isReadable, bool addToList) |
| void | AddTextureFormat (Texture2D tx, bool isNormalMap) |
| void | SaveAtlasToAssetDatabase (Texture2D atlas, ShaderTextureProperty texPropertyName, int atlasNum, Material resMat) |
| void | SetMaterialTextureProperty (Material target, ShaderTextureProperty texPropName, string texturePath) |
| void | SetNormalMap (Texture2D tx) |
| bool | IsNormalMap (Texture2D tx) |
| string | GetPlatformString () |
| void | SetTextureSize (Texture2D tx, int size) |
| bool | IsCompressed (Texture2D tx) |
| void | CheckBuildSettings (long estimatedAtlasSize) |
| bool | CheckPrefabTypes (MB_ObjsToCombineTypes prefabType, List< GameObject > gos) |
| bool | ValidateSkinnedMeshes (List< GameObject > mom) |
| void | CommitChangesToAssets () |
| void | Destroy (UnityEngine.Object o) |
M b2_ texture combiner editor methods.
Contains functionality such as changeing texture formats Which is only available in the editor. These methods have all been put in a class so that the UnityEditor namespace does not need to be included in any of the the runtime classes.
| void DigitalOpus.MB.Core.MB2_EditorMethodsInterface.AddTextureFormat | ( | Texture2D | tx, |
| bool | isNormalMap | ||
| ) |
Implemented in DigitalOpus.MB.Core.MB3_EditorMethods.
| void DigitalOpus.MB.Core.MB2_EditorMethodsInterface.CheckBuildSettings | ( | long | estimatedAtlasSize | ) |
Implemented in DigitalOpus.MB.Core.MB3_EditorMethods.
| bool DigitalOpus.MB.Core.MB2_EditorMethodsInterface.CheckPrefabTypes | ( | MB_ObjsToCombineTypes | prefabType, |
| List< GameObject > | gos | ||
| ) |
Implemented in DigitalOpus.MB.Core.MB3_EditorMethods.
| void DigitalOpus.MB.Core.MB2_EditorMethodsInterface.Clear | ( | ) |
Implemented in DigitalOpus.MB.Core.MB3_EditorMethods.
| void DigitalOpus.MB.Core.MB2_EditorMethodsInterface.CommitChangesToAssets | ( | ) |
Implemented in DigitalOpus.MB.Core.MB3_EditorMethods.
| void DigitalOpus.MB.Core.MB2_EditorMethodsInterface.Destroy | ( | UnityEngine.Object | o | ) |
Implemented in DigitalOpus.MB.Core.MB3_EditorMethods.
| string DigitalOpus.MB.Core.MB2_EditorMethodsInterface.GetPlatformString | ( | ) |
Implemented in DigitalOpus.MB.Core.MB3_EditorMethods.
| bool DigitalOpus.MB.Core.MB2_EditorMethodsInterface.IsCompressed | ( | Texture2D | tx | ) |
Implemented in DigitalOpus.MB.Core.MB3_EditorMethods.
| bool DigitalOpus.MB.Core.MB2_EditorMethodsInterface.IsNormalMap | ( | Texture2D | tx | ) |
Implemented in DigitalOpus.MB.Core.MB3_EditorMethods.
| void DigitalOpus.MB.Core.MB2_EditorMethodsInterface.SaveAtlasToAssetDatabase | ( | Texture2D | atlas, |
| ShaderTextureProperty | texPropertyName, | ||
| int | atlasNum, | ||
| Material | resMat | ||
| ) |
Implemented in DigitalOpus.MB.Core.MB3_EditorMethods.
| void DigitalOpus.MB.Core.MB2_EditorMethodsInterface.SetMaterialTextureProperty | ( | Material | target, |
| ShaderTextureProperty | texPropName, | ||
| string | texturePath | ||
| ) |
Implemented in DigitalOpus.MB.Core.MB3_EditorMethods.
| void DigitalOpus.MB.Core.MB2_EditorMethodsInterface.SetNormalMap | ( | Texture2D | tx | ) |
Implemented in DigitalOpus.MB.Core.MB3_EditorMethods.
| void DigitalOpus.MB.Core.MB2_EditorMethodsInterface.SetReadFlags | ( | ProgressUpdateDelegate | progressInfo | ) |
Implemented in DigitalOpus.MB.Core.MB3_EditorMethods.
| void DigitalOpus.MB.Core.MB2_EditorMethodsInterface.SetReadWriteFlag | ( | Texture2D | tx, |
| bool | isReadable, | ||
| bool | addToList | ||
| ) |
Implemented in DigitalOpus.MB.Core.MB3_EditorMethods.
| void DigitalOpus.MB.Core.MB2_EditorMethodsInterface.SetTextureSize | ( | Texture2D | tx, |
| int | size | ||
| ) |
Implemented in DigitalOpus.MB.Core.MB3_EditorMethods.
| bool DigitalOpus.MB.Core.MB2_EditorMethodsInterface.ValidateSkinnedMeshes | ( | List< GameObject > | mom | ) |
Implemented in DigitalOpus.MB.Core.MB3_EditorMethods.