MeshBaker
DigitalOpus.MB.Core.MBVersionInterface Interface Reference
Inheritance diagram for DigitalOpus.MB.Core.MBVersionInterface:
DigitalOpus.MB.Core.MBVersionConcrete

Public Member Functions

string version ()
 
int GetMajorVersion ()
 
int GetMinorVersion ()
 
bool GetActive (GameObject go)
 
void SetActive (GameObject go, bool isActive)
 
void SetActiveRecursively (GameObject go, bool isActive)
 
UnityEngine.Object [] FindSceneObjectsOfType (Type t)
 
bool IsRunningAndMeshNotReadWriteable (Mesh m)
 
Vector2 [] GetMeshUV3orUV4 (Mesh m, bool get3, MB2_LogLevel LOG_LEVEL)
 
void MeshClear (Mesh m, bool t)
 
void MeshAssignUV3 (Mesh m, Vector2[] uv3s)
 
void MeshAssignUV4 (Mesh m, Vector2[] uv4s)
 
Vector4 GetLightmapTilingOffset (Renderer r)
 
Transform [] GetBones (Renderer r)
 

Member Function Documentation

§ FindSceneObjectsOfType()

UnityEngine.Object [] DigitalOpus.MB.Core.MBVersionInterface.FindSceneObjectsOfType ( Type  t)

§ GetActive()

bool DigitalOpus.MB.Core.MBVersionInterface.GetActive ( GameObject  go)

§ GetBones()

Transform [] DigitalOpus.MB.Core.MBVersionInterface.GetBones ( Renderer  r)

§ GetLightmapTilingOffset()

Vector4 DigitalOpus.MB.Core.MBVersionInterface.GetLightmapTilingOffset ( Renderer  r)

§ GetMajorVersion()

int DigitalOpus.MB.Core.MBVersionInterface.GetMajorVersion ( )

§ GetMeshUV3orUV4()

Vector2 [] DigitalOpus.MB.Core.MBVersionInterface.GetMeshUV3orUV4 ( Mesh  m,
bool  get3,
MB2_LogLevel  LOG_LEVEL 
)

§ GetMinorVersion()

int DigitalOpus.MB.Core.MBVersionInterface.GetMinorVersion ( )

§ IsRunningAndMeshNotReadWriteable()

bool DigitalOpus.MB.Core.MBVersionInterface.IsRunningAndMeshNotReadWriteable ( Mesh  m)

§ MeshAssignUV3()

void DigitalOpus.MB.Core.MBVersionInterface.MeshAssignUV3 ( Mesh  m,
Vector2 []  uv3s 
)

§ MeshAssignUV4()

void DigitalOpus.MB.Core.MBVersionInterface.MeshAssignUV4 ( Mesh  m,
Vector2 []  uv4s 
)

§ MeshClear()

void DigitalOpus.MB.Core.MBVersionInterface.MeshClear ( Mesh  m,
bool  t 
)

§ SetActive()

void DigitalOpus.MB.Core.MBVersionInterface.SetActive ( GameObject  go,
bool  isActive 
)

§ SetActiveRecursively()

void DigitalOpus.MB.Core.MBVersionInterface.SetActiveRecursively ( GameObject  go,
bool  isActive 
)

§ version()

string DigitalOpus.MB.Core.MBVersionInterface.version ( )

The documentation for this interface was generated from the following file: