Inherited by UnityTest.AssertionComponent.
|
| int | UpdateCheckStartOnFrame [set] |
| | If the assertion is evaluated in Update, after how many frame should the evaluation start. More...
|
| |
| int | UpdateCheckRepeatFrequency [set] |
| | If the assertion is evaluated in Update and UpdateCheckRepeat is true, how many frame should pass between evaluations More...
|
| |
| bool | UpdateCheckRepeat [set] |
| | If the assertion is evaluated in Update, should the evaluation be repeated after UpdateCheckRepeatFrequency frames More...
|
| |
| float | TimeCheckStartAfter [set] |
| | If the assertion is evaluated after a period of time, after how many seconds the first evaluation should be done More...
|
| |
| float | TimeCheckRepeatFrequency [set] |
| | If the assertion is evaluated after a period of time and TimeCheckRepeat is true, after how many seconds should the next evaluation happen More...
|
| |
| bool | TimeCheckRepeat [set] |
| | If the assertion is evaluated after a period, should the evaluation happen again after TimeCheckRepeatFrequency seconds More...
|
| |
| AssertionComponent | Component [get] |
| |
§ Component
§ TimeCheckRepeat
| bool UnityTest.IAssertionComponentConfigurator.TimeCheckRepeat |
|
set |
If the assertion is evaluated after a period, should the evaluation happen again after TimeCheckRepeatFrequency seconds
§ TimeCheckRepeatFrequency
| float UnityTest.IAssertionComponentConfigurator.TimeCheckRepeatFrequency |
|
set |
If the assertion is evaluated after a period of time and TimeCheckRepeat is true, after how many seconds should the next evaluation happen
§ TimeCheckStartAfter
| float UnityTest.IAssertionComponentConfigurator.TimeCheckStartAfter |
|
set |
If the assertion is evaluated after a period of time, after how many seconds the first evaluation should be done
§ UpdateCheckRepeat
| bool UnityTest.IAssertionComponentConfigurator.UpdateCheckRepeat |
|
set |
If the assertion is evaluated in Update, should the evaluation be repeated after UpdateCheckRepeatFrequency frames
§ UpdateCheckRepeatFrequency
| int UnityTest.IAssertionComponentConfigurator.UpdateCheckRepeatFrequency |
|
set |
If the assertion is evaluated in Update and UpdateCheckRepeat is true, how many frame should pass between evaluations
§ UpdateCheckStartOnFrame
| int UnityTest.IAssertionComponentConfigurator.UpdateCheckStartOnFrame |
|
set |
If the assertion is evaluated in Update, after how many frame should the evaluation start.
Deafult is 1 (first frame)
The documentation for this interface was generated from the following file: