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UnityTest.IAssertionComponentConfigurator Interface Reference

Inherited by UnityTest.AssertionComponent.

Properties

int UpdateCheckStartOnFrame [set]
 If the assertion is evaluated in Update, after how many frame should the evaluation start. More...
 
int UpdateCheckRepeatFrequency [set]
 If the assertion is evaluated in Update and UpdateCheckRepeat is true, how many frame should pass between evaluations More...
 
bool UpdateCheckRepeat [set]
 If the assertion is evaluated in Update, should the evaluation be repeated after UpdateCheckRepeatFrequency frames More...
 
float TimeCheckStartAfter [set]
 If the assertion is evaluated after a period of time, after how many seconds the first evaluation should be done More...
 
float TimeCheckRepeatFrequency [set]
 If the assertion is evaluated after a period of time and TimeCheckRepeat is true, after how many seconds should the next evaluation happen More...
 
bool TimeCheckRepeat [set]
 If the assertion is evaluated after a period, should the evaluation happen again after TimeCheckRepeatFrequency seconds More...
 
AssertionComponent Component [get]
 

Property Documentation

§ Component

AssertionComponent UnityTest.IAssertionComponentConfigurator.Component
get

§ TimeCheckRepeat

bool UnityTest.IAssertionComponentConfigurator.TimeCheckRepeat
set

If the assertion is evaluated after a period, should the evaluation happen again after TimeCheckRepeatFrequency seconds

§ TimeCheckRepeatFrequency

float UnityTest.IAssertionComponentConfigurator.TimeCheckRepeatFrequency
set

If the assertion is evaluated after a period of time and TimeCheckRepeat is true, after how many seconds should the next evaluation happen

§ TimeCheckStartAfter

float UnityTest.IAssertionComponentConfigurator.TimeCheckStartAfter
set

If the assertion is evaluated after a period of time, after how many seconds the first evaluation should be done

§ UpdateCheckRepeat

bool UnityTest.IAssertionComponentConfigurator.UpdateCheckRepeat
set

If the assertion is evaluated in Update, should the evaluation be repeated after UpdateCheckRepeatFrequency frames

§ UpdateCheckRepeatFrequency

int UnityTest.IAssertionComponentConfigurator.UpdateCheckRepeatFrequency
set

If the assertion is evaluated in Update and UpdateCheckRepeat is true, how many frame should pass between evaluations

§ UpdateCheckStartOnFrame

int UnityTest.IAssertionComponentConfigurator.UpdateCheckStartOnFrame
set

If the assertion is evaluated in Update, after how many frame should the evaluation start.

Deafult is 1 (first frame)


The documentation for this interface was generated from the following file: