/////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Audiokinetic Wwise generated include file. Do not edit.
//
/////////////////////////////////////////////////////////////////////////////////////////////////////

#ifndef __WWISE_IDS_H__
#define __WWISE_IDS_H__

#include <AK/SoundEngine/Common/AkTypes.h>

namespace AK
{
    namespace EVENTS
    {
        static const AkUniqueID GIRLFOOTSTEP = 2063639849U;
        static const AkUniqueID PARENTFOOTSTEP = 2552574855U;
        static const AkUniqueID PLAY = 1256202815U;
        static const AkUniqueID PLAYTELEPORT = 2032082850U;
        static const AkUniqueID SHOTGUNBLAST = 807869369U;
    } // namespace EVENTS

    namespace STATES
    {
        namespace MOVEMENTTYPE
        {
            static const AkUniqueID GROUP = 2833833666U;

            namespace STATE
            {
                static const AkUniqueID CLIMBINGLEDGE = 2208933491U;
                static const AkUniqueID RUNNING = 3863236874U;
                static const AkUniqueID STOPPED = 2904797076U;
                static const AkUniqueID WALKING = 340271938U;
            } // namespace STATE
        } // namespace MOVEMENTTYPE

    } // namespace STATES

    namespace SWITCHES
    {
        namespace GROUNDMATERIAL
        {
            static const AkUniqueID GROUP = 3072116243U;

            namespace SWITCH
            {
                static const AkUniqueID CONCRETE = 841620460U;
                static const AkUniqueID DIRT = 2195636714U;
                static const AkUniqueID GRAVEL = 2185786256U;
                static const AkUniqueID TILE = 2637588553U;
            } // namespace SWITCH
        } // namespace GROUNDMATERIAL

    } // namespace SWITCHES

    namespace GAME_PARAMETERS
    {
        static const AkUniqueID STRESS = 3840192365U;
    } // namespace GAME_PARAMETERS

    namespace BANKS
    {
        static const AkUniqueID INIT = 1355168291U;
        static const AkUniqueID GENERAL = 133642231U;
    } // namespace BANKS

    namespace BUSSES
    {
        static const AkUniqueID CHARACTER = 436743010U;
        static const AkUniqueID MASTER_AUDIO_BUS = 3803692087U;
    } // namespace BUSSES

    namespace AUDIO_DEVICES
    {
        static const AkUniqueID NO_OUTPUT = 2317455096U;
        static const AkUniqueID SYSTEM = 3859886410U;
    } // namespace AUDIO_DEVICES

}// namespace AK

#endif // __WWISE_IDS_H__
