using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;

public class ArmController : MonoBehaviour {


    public Action<Vector2> _OnArmHit;

    public void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.CompareTag("poe"))
        {
            //Vector2 rel_vel = collision.attachedRigidbody.relativeVelocity;
        }
    }

}
