using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class StartNoclip : MonoBehaviour {
	public bool alreadyDead;

	// Use this for initialization
	void Start () {
		alreadyDead = false;
		GetComponent<CircleCollider2D> ().enabled = false;
		Invoke ("ClipOn", 0.5f);
	}

	void ClipOn () {
		GetComponent<CircleCollider2D> ().enabled = true;
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}
