0.8.0

Added:
- Sketch effect + sample textures
- Fog
	* Light scattering feature
- Colorize
	* Blending modes
- Black Bars
	* Added "max size" parameter

Fixed:
- Several shader compilation warnings
- Single-Pass Stereo Rendering
	* Double Vision
	* Ripples
	* 3D Hue Shift

0.7.2
Tested for compatibility with 2018.3 and Post Processing Stack v2.1.2 and LW/HD SRP 3.0.0

Added:
- Tilt Shift
	* Horizontal and Radial depth of field effect

Changed:
- Black Bars
	* Increased maximum range
- Fog
	* Skybox color will never be sampled from any hidden camera's

Fixed:
- Define symbol not being added for all platforms
- Demo scene profiles
- Lens Flares, build error on Linux

Fixed:
- Incorrect settings on demo scene profiles

0.7.1
*	Demo scenes and samples can now be installed separately.
*	Shaders no longer need specific configuration for either the GitHub or Package Manager installation of the Post Processing Stack. 
	-	This change prepares for Unity 2018.3+ compatibility.
	-	Package folder can now sit anywhere

Added:
- Color Grading LUT
	* Use traditional LUT strips for color grading. Includes the option to blend two LUTs over a distance
	* Utility for extracting a LUT from a scene screenshot
- Speed Lines
	* Cartoon/Anime-style speed intensity effect

0.7.0
- Added tooltips to all effect parameters
- Installer now allows to install the Post Processing GitHub repository in 2018.1+
- The Help window now allows you to reconfigure the shaders for either Post Processing installations (GitHub/Package Manager). This doesn't force 2018.1+ users to use the Package Manager installation anymore.

- Colorize
	* Applies a color gradient to the image (eg. night or thermal vision)
- Fog
	* Added skybox color mode

Changed:
- Light Streaks
	* Fixed intensity parameter behaviour
	* Fixed vertical direction being too short
- Lens Flares
	* Fixed serialization issue
- Color Split
	* Brought offset value into 0-1 range, for consistency
- Posterize
	* Brought intensity value into 0-1 range, for consistency
- Danger
	* Removed refraction parameter 
- Kuwahara
	* Added start/end distance to Depth Fade mode
- Dithering
	* Added Small/Big size options, since values other than 0.5 and 1 induce an interference pattern
	* Effect is now executed before tonemapping for improved luminance threshold response
- Pixelize
	* Reconfigured to work with dynamic resolutions
- Refraction
	* Added option in the absence of a DUDV map, where a supplied normal map can be converted in the shader
- Scanlines
	* Added animation speed parameter

0.6.1
- Checked compatibility with Post Processing Stack v2.0.12
- Minor fixes for macOS and Unity 2018.3 Beta

0.6.0
- Package now features an installer window when importing the package in a new project

Added:
- Edge Detection, start and end distance mode

Fixed:
- Profile serialization issues causing effects to be removed when Unity closes
- Edge Detection: flickering when using a Scriptable Render Pipeline

Changed:
- Edge Detection, optimized per-pixel shader operations
- Edge Detection, merged both sobel solvers into one and added a "thin edges" toggle

0.5.2
- Repacked contents for Unity 2018.1+
- "PostProcessing" layer is automatically added to the project if not present

Fixed:
- Build error for Radial Blur effect
- Build error for Lens Flares effect
- Fog noise streaking over skybox when distance fog is disabled

0.5.1
Added:
- Gradient
	* Blending modes

Fixed:
- Errors messages for some effects when using HDRP
- Threshold behaviour for Light Streaks and Lens Flares
- Sunshafts
	* Directional Light position influencing origin of sun rays
	* High intensity values causing banding artifacts

0.5.0
Added:
- New effects
	* Sunshafts, radiate sun rays from a directional light and skybox
	* Fog, distance and height-based fog with density noise
	* Clouds shadows, projects a texture over the world (cloud example texture included)
- Screen Gradient
	* Color fields option
	* Rotation parameter
- Overlay
	* Blending modes
	* Tiling parameter

Fixed:
- Single-Pass Stereo rendering fixes for:
	* Light Streaks
	* Blur (Box method)

Changed:
- Effects dropdown is now grouped in categories
- All effects are now in the SCPE namespace to avoid possible conflicts
- Edge Detection will show a warning for unsupported modes when using LWRP/HDRP
- Ambient Occlusion 2D and Lightshafts are automatically disabled in VR

Removed:
- Fisheye effect (replaced by Unity's Lens Distortion effect)
- Fog Gradient effect (replaced by Fog effect)

0.4.0
Added:
- Auto installation of Post Processing Stack package in Unity 2018.1+

- New effects:
	* Radial Blur
	* Lens flares
- Light streaks:
	* High quality mode
	* Direction parameter
- Double Vision:
	* Edges mode
- Edge Detection:
	* Distance fade parameter

Changed:
- Lensflares was renamed to "Light streaks"
- Color Washing was renamed to "3D Hue Shift"
- Improved threshold behaviour for Light Streaks effect
- Blur, code improvements
- Certains effect now skip rendering when effect isn't visible

Fixed:
- "DX11 Assertion failed" error for all shaders

0.3.0
Added:
- Volume blending example scene
- Volume trigger example scene

Changed:
- Single-Pass Stereo VR fixes for: 
	*Edge Detection
	*Blur 
	*Overlay
	*Color Split
	*Double Vision
	*LightStreaks
- Color Depth effect was renamed to "Posterize"
- Clearer instructions window in Unity 2018.1

Removed:
- Bloom buffer option from Lens Flare effect

0.2.0
Added:
- Intensity parameter to Screen Gradient and Overlays effects
- Demo scene

0.1.0
Added:
- Blur effect
- Ambient Occlusion 2D effect
- Lens flares effect (expiremental)
- Mosaic effect

Fixed:
- Refraction offsetting entire screen in some cases

Changed:
- Converted sample refraction normal maps to DUDV maps

0.0.1
Initial release