using UnityEngine;

public class Singleton : MonoBehaviour
{
    private static Singleton instance;

    void Awake()
    {
        // Check if instance already exists
        if (instance == null)
            // if not, set instance to this
            instance = this;

        // If instance already exists and it's not this:
        else if (instance != this)
            // Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager.
            Destroy(gameObject);

        // Sets this to not be destroyed when reloading scene
        DontDestroyOnLoad(gameObject);
    }

}
