using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace Assets.Scripts.Network
{
    public class LightHouse : WorldObject
    {
        public float LightRadiusSqr = 1000f;
        public float AcquireRadiusSqr = 1.0f;
        public Player Owner = null;
        public int OwnerID = 0;
        public Color LighHouseColor = Color.white;

        public LightHouse() : base()
        {
            Type = WorldObjectType.wotLightHouse;
        }
    }
}
