using UnityEditor;
 using UnityEngine;
 
 public class uGUITools : MonoBehaviour {
     [MenuItem("uGUI/Anchors to Corners %[")]
     static void AnchorsToCorners(){
         RectTransform t = Selection.activeTransform as RectTransform;
         RectTransform pt = Selection.activeTransform.parent as RectTransform;
 
         if(t == null || pt == null) return;
         
         Vector2 newAnchorsMin = new Vector2(t.anchorMin.x + t.offsetMin.x / pt.rect.width,
                                             t.anchorMin.y + t.offsetMin.y / pt.rect.height);
         Vector2 newAnchorsMax = new Vector2(t.anchorMax.x + t.offsetMax.x / pt.rect.width,
                                             t.anchorMax.y + t.offsetMax.y / pt.rect.height);
 
         t.anchorMin = newAnchorsMin;
         t.anchorMax = newAnchorsMax;
         t.offsetMin = t.offsetMax = new Vector2(0, 0);
     }
 
     [MenuItem("uGUI/Corners to Anchors %]")]
     static void CornersToAnchors(){
         RectTransform t = Selection.activeTransform as RectTransform;
 
         if(t == null) return;
 
         t.offsetMin = t.offsetMax = new Vector2(0, 0);
     }
 }