using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Assets.Scripts.Network
{
    public class WorldConfig
    {
        public static float HouseRechargeFlashlightRate = 0.1f;//how much per second house recharges flashlight
        public static float HouseRechargeEnemyFlashlightRate = 0.1f;//how much per second house recharges enemy's flashliht
        public static float HouseDischargeRate = 0.01f;//how much per second house discharges
        public static float FlashLightDischargeRate = 0.01f;//how much per second flashlight discharges
    }
}
