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<doc>
  <members>
    <assembly>
      <name>UnityEngine.ScreenCaptureModule</name>
    </assembly>
    <member name="T:UnityEngine.ScreenCapture">
      <summary>
        <para>Functionality to take Screenshots.</para>
      </summary>
    </member>
    <member name="M:UnityEngine.ScreenCapture.CaptureScreenshot(System.String,System.Int32)">
      <summary>
        <para>Captures a screenshot at path filename as a PNG file.</para>
      </summary>
      <param name="filename">Pathname to save the screenshot file to.</param>
      <param name="superSize">Factor by which to increase resolution.</param>
      <param name="stereoCaptureMode">Specifies the eye texture to capture when stereo rendering is enabled.</param>
    </member>
    <member name="M:UnityEngine.ScreenCapture.CaptureScreenshot(System.String,UnityEngine.ScreenCapture/StereoScreenCaptureMode)">
      <summary>
        <para>Captures a screenshot at path filename as a PNG file.</para>
      </summary>
      <param name="filename">Pathname to save the screenshot file to.</param>
      <param name="superSize">Factor by which to increase resolution.</param>
      <param name="stereoCaptureMode">Specifies the eye texture to capture when stereo rendering is enabled.</param>
    </member>
    <member name="M:UnityEngine.ScreenCapture.CaptureScreenshotAsTexture(System.Int32)">
      <summary>
        <para>Captures a screenshot of the game view into a Texture2D object.</para>
      </summary>
      <param name="superSize">Factor by which to increase resolution.</param>
      <param name="stereoCaptureMode">Specifies the eye texture to capture when stereo rendering is enabled.</param>
    </member>
    <member name="M:UnityEngine.ScreenCapture.CaptureScreenshotAsTexture(UnityEngine.ScreenCapture/StereoScreenCaptureMode)">
      <summary>
        <para>Captures a screenshot of the game view into a Texture2D object.</para>
      </summary>
      <param name="superSize">Factor by which to increase resolution.</param>
      <param name="stereoCaptureMode">Specifies the eye texture to capture when stereo rendering is enabled.</param>
    </member>
    <member name="T:UnityEngine.ScreenCapture.StereoScreenCaptureMode">
      <summary>
        <para>Enumeration specifying the eye texture to capture when using ScreenCapture.CaptureScreenshot and when stereo rendering is enabled.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.ScreenCapture.StereoScreenCaptureMode.BothEyes">
      <summary>
        <para>Both the left and right eyes are captured and composited into one image.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.ScreenCapture.StereoScreenCaptureMode.LeftEye">
      <summary>
        <para>The Left Eye is captured. This is the default setting for the CaptureScreenshot method.</para>
      </summary>
    </member>
    <member name="F:UnityEngine.ScreenCapture.StereoScreenCaptureMode.RightEye">
      <summary>
        <para>The Right Eye is captured.</para>
      </summary>
    </member>
    <member name="A:UnityEngine.ScreenCaptureModule">
      <summary>
        <para>The ScreenCapture module provides functionality to take screen shots using the ScreenCapture class.</para>
      </summary>
    </member>
  </members>
</doc>
