using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class _DisplayPanel : MonoBehaviour
{

    public Transform PanelPreFab;
    private Transform Panel;
    private Transform canvas;

    // Start is called before the first frame update
    void Start()
    {
        // canvas = GameObject.Find("CanvasUI/Glass").transform;
        // Panel = Instantiate(PanelPreFab);
        // Panel.transform.SetParent(canvas);
        // Panel.transform.SetSiblingIndex(1);
        // Panel.transform.localPosition = new Vector3(
        // 												(-Screen.width/2)+(Panel.GetComponent<RectTransform>().rect.width/2),
        // 												(-Screen.height/2)+(Panel.GetComponent<RectTransform>().rect.height/2),
        // 												0
        // 											);
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
