using System;
using UnityEngine;

namespace Assets.Source.Settings
{
    [Serializable]
    public class ResolutionAdaptationSettings
    {
        public AnimationCurve SizeDependenceCurve = AnimationCurve.Linear(0, 1, 1, 1);
    }

    public class UISettings : ScriptableObject
    {
        public ResolutionAdaptationSettings ResolutionAdaptation;
        public Material UIFrontMateral;
    }
}