using System.Collections.Generic;
using Assets.Source.Content.UI.Panels;
using Assets.Source.Core.Gameplay.Topdown;
using UnityEngine.UI;

namespace Assets.Source.Content.UI.Topdown
{
    public class UITopdownLivesPanel : UIBasePanel
    {
        public Slider Slider;

        void Update()
        {
            Slider.value = GameManagerTopdown.Instance.Player.CurrentHealth;
        }
    }
}
