using System;
using Assets.Source.Misc;
using UnityEngine;

namespace Assets.Source.Settings
{
    public class AnimationSettings : ScriptableObject
    {
        public TweenSet TwPump;
        public TopdownSettings Topdown;

        [Serializable]
        public class TopdownSettings
        {
            public CamShakeArgs CamShakePlayerHit;
            public CamShakeArgs CamShakePlayerShoot;
        }
    }
}
