//using Assets.Source.Content.Data;
//using UnityEngine;

//namespace Assets.Source.Core.LevelDesign
//{
//    [CreateAssetMenu]
//    public class LevelShell : ScriptableObject
//    {
//        [Range(0.1f, 5)]
//        public float Rate = 1;
//        [Range(0, 100)]
//        public float Difficulty = 0f;

//        public DataLevel Data;
//    }
//}