using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Assets.Source.Misc
{
    [Serializable]
    public class CamShakeArgs
    {
        public float Duration = 0.5f;
        public float Strength = 0.4f;
        public int Vibrato = 7;
        public float Randomness = 90f;
    }
}
