using UnityEngine;

namespace Assets.Source.Core.Gameplay
{
    [CreateAssetMenu]
    public class AlienCharacter : ScriptableObject
    {
        public PlanetPerk NativeSurface;
        public Sprite CharacterSprite;
        public Sprite UICharacterSprite;
        public string SpineSkinName;
        public int InventoryItemIndex;
        public Sprite ItemSprite;
    }
}
