using Assets.Source.Core.Gameplay.Topdown;
using UnityEngine;

namespace Assets.Source.Core.Gameplay
{
    public enum PlanetPerkType
    {
        Surface,
        Atmosphere
    }

    [CreateAssetMenu]
    public class PlanetPerk : ScriptableObject
    {
        public Sprite Icon;
        public PlanetPerkType Type;
        public PlanetTopdown Prefab;
        public AtmoType AtmoType;
    }
}