using UnityEngine;

namespace UiParticles
{
	static class SetPropertyUtility
	{
	    public static bool SetColor(ref Color currentValue, Color newValue)
	    {
	        if (currentValue.r == newValue.r && currentValue.g == newValue.g && currentValue.b == newValue.b && currentValue.a == newValue.a)
	            return false;

	        currentValue = newValue;
	        return true;
	    }

	    public static bool SetStruct<T>(ref T currentValue, T newValue) where T : struct
	    {
	        if (currentValue.Equals(newValue))
	            return false;

	        currentValue = newValue;
	        return true;
	    }

	    public static bool SetClass<T>(ref T currentValue, T newValue) where T : class
	    {
	        if ((currentValue == null && newValue == null) || (currentValue != null && currentValue.Equals(newValue)))
	            return false;

	        currentValue = newValue;
	        return true;
	    }
	}
}
