using System.Collections.Generic;
using Assets.Source.Core.Gameplay;
using UnityEngine;

namespace Assets.Source.Settings
{
    public class MechanicSettings : ScriptableObject
    {
        public List<PlanetPerk> SurfacePerks;
        public List<PlanetPerk> AtmospherePerks;
        public List<AlienCharacter> Characters;

        void OnValidate()
        {
        }
    }
}