using Godot;
using System;

public class BasisTest : Spatial
{
    // Declare member variables here. Examples:
    // private int a = 2;
    // private string b = "text";

    // Called when the node enters the scene tree for the first time.
    public override void _Ready()
    {
        
    }

    public override void _Process(float delta)
    {
        GD.Print(Transform.basis);

        Debug.DrawRay(Transform.origin, Transform.basis.z);
    }
}
