using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Win : MonoBehaviour {

    public GameObject panel;
	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}

    private void OnTriggerEnter2D(Collider2D collision)
    {
        Player p = collision.gameObject.GetComponent<Player>();
        if(p != null)
            panel.SetActive(true);
    }
}
